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Fix hotbarRight not being implemented and improve Oculus Touch keybindings #32

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This is similar to #28 , however after testing it, #28 didnt work as intended. Due to a typo in VanillaGameplayActionSet.java, acitonSet.hotbarRight was never checked. This PR fixes that, as well as offering the same bindings as #28 (minus the menu button, which did not work)

The bindings changed are as follows:
Left thumbstick pressed is now sprint
Right thumbstick pressed is now crouch
Grips on either controller now move the selected hotbar slot in the respective direction.

I playtested for about an hour with these keybinds, and they work significantly better than the existing ones.

hotbarRight was never referenced outside VanillaGameplayActionSet.java
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