This package contains a simple client written in Swift for Software-Challenge Germany 2019/2020.
The game of the contest year 2019/2020 is called Hive. It is played on a hexagon board consisting of hexagon fields. The goal of the game is to trap the opponent queen bee from all six sides with insect tiles, blocked fields or the edges of the board. The complete documentation of the game rules and the XML communication with the game server can be found here.
Please make sure that you have installed the latest Swift toolchain (or at least version 5.1) on your operating system. The latest version of Swift can be found here.
To build and run the executable of the simple client, use the run
command of the Swift Package Manager.
swift run
If you want to use e.g. another host address or port for the simple client, then you can pass additional arguments to the run
command of the Swift Package Manager. Please note that you need to specify the name of the executable when using additional arguments.
swift run simple-client -h 127.0.0.1 -p 13050
The simple client supports the following command-line arguments.
Usage: simple-client [options]
-h, --host:
The IP address or name of the host to connect to (default: 127.0.0.1).
-p, --port:
The port used for the connection (default: 13050).
-r, --reservation:
The reservation code to join a prepared game.
-s, --strategy:
The strategy used for the game.
--help:
Print this help message.
--version:
Print the version number.
In order to use the simple client on the competition system (a.k.a. Wettkampfsystem), a zip archive must be created that contains a start script and the compiled executable. To create such an archive, run the following commands on the terminal.
chmod u+x scripts/zip-client.sh
scripts/zip-client.sh
The resulting archive (simple-client.zip
) can then be uploaded to the competition system. Please make sure that you select the start script (start-client.sh
) as the main file in the uploading process.
Note: The above script (zip-client.sh
) builds the client with the release
configuration and calls the Swift compiler with the -O
flag to optimize the executable for speed.
To customize the logic of the simple client to your own needs, simply adjust the onMoveRequested()
method in the SCGameLogic.swift
class.
func onMoveRequested() -> SCMove? {
print("*** A move is requested by the game server!")
// TODO: Add your own logic here.
return self.gameState.possibleMoves().randomElement()
}
If you want to return e.g. the last possible move, the method can be changed as follows.
func onMoveRequested() -> SCMove? {
print("*** A move is requested by the game server!")
return self.gameState.possibleMoves().last
}
In addition to the default logic class, you can also implement your own logic classes. To use one of your own logic classes, the simple client offers the possibility to select a strategy (logic class) based on the value of a command-line argument (-s
or --strategy
). By default, this feature is disabled. To enable the feature, create a logic instance based on the strategy
property of the SCGameHandler.swift
class. This can be done by replacing the existing code line with a switch
-statement like the following.
switch self.strategy {
case "winner":
self.delegate = SCWinnerLogic(player: self.playerColor)
case "crazy":
self.delegate = SCCrazyGameLogic(player: self.playerColor)
case "another_logic":
self.delegate = AnotherLogic(player: self.playerColor)
// ...
default:
self.delegate = SCGameLogic(player: self.playerColor)
}
If you want to change the name of the simple client, you have to adjust the target name in the Package.swift
file and the directory name in the Sources
folder. Furthermore the EXECUTABLE_NAME
variable in the shell scripts and the executableName
constant in the main.swift
file needs to be changed.
Should you encounter an error or unexpected behavior while using the simple client, you may be able to resolve the problem by following the advice below.
- Increase the TCP socket timeout: On some systems the current socket timeout of
1ms
results in fatal errors before sending the first move. To prevent this, you can increase the socket timeout to a higher value. Any value greater than or equal to5000
(which corresponds to5ms
) should resolve the problem on most systems.
If none of these tips help and you feel that you have encountered a bug, feel free to open an issue. Please describe your problem as accurately as you can and include steps to reproduce the error if possible. Note that a GitHub account is required to create a new issue. You can also instruct your tutor to do it for you.