This repository has been archived by the owner on Dec 30, 2022. It is now read-only.
Releases: maltaisn/mazegen
Releases · maltaisn/mazegen
v1.1.0
- Added Dijkstra's distance maps for all maze types.
- Added ability to export maze, solved maze and distance mapped maze as separate files.
- Added optimization levels to SVG output from 0 to 4, levels above 1 are experimental.
- Fixed background color not drawn in raster output formats.
v1.0.0
- Initial release
- JSON configuration with schema
- 7 maze types:
- Orthogonal: square cells, can be turned into a unicursal maze (labyrinth)
- Weave orthogonal: like orthogonal but allow passages going over and under.
- Delta: triangle cells, can be shaped like a rectangle, hexagon, triangle or rhombus.
- Sigma: hexagon cells, can be shaped like a rectangle, hexagon, triangle or rhombus.
- Theta: circle maze, adjustable center radius and subdivision parameter.
- Upsilon: octogon and square cells.
- Zeta: like orthogonal but allows diagonal passages.
- 11 maze algorithms: most of them work for all maze types.
- Aldous-Broder
- Binary tree: different side biases can be set.
- Eller's: adjustable horizontal and vertical bias.
- Growing tree: adjustable weights for choosing oldest, newest and random cell in the stack.
- Hunt-and-kill
- Kruskal's
- Prim's
- Recursive backtracker
- Recursive division
- Sidewinder
- Wilson's
- Openings can be added
- Solving with A* algorithm
- Braiding (removing deadends)
- Exporting
- Every maze type can be drawn with its solution.
- 5 formats: PNG, JPG, BMP, GIF, SVG.
- SVG precision can be tuned and path data can be optimizeted.
- Styling settings can be changed: cell size, background color, stroke color, width and cap, antialiasing.