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[CLU] Implement Amzu, Swarm's Hunger and batches for zone change events #12686
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would you be willing to rework the triggered ability to ZONE_CHANGE_BATCH?
Mage/src/main/java/mage/abilities/common/CardsLeaveGraveyardTriggeredAbility.java
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Mage/src/main/java/mage/abilities/common/CardsLeaveGraveyardTriggeredAbility.java
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// Fire batch event for cards moving to stack as well | ||
ZoneChangeBatchEvent batchEvent = new ZoneChangeBatchEvent(); | ||
batchEvent.addEvent(info.event); | ||
game.fireEvent(batchEvent); |
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Hmmmm.... why is this needed? That is, why does the ZoneChangeBatchEvent code from #11753 not cover it?
Any thoughts @JayDi85 or @DominionSpy ? It was previously stated that batch logic was correct and ZONE_CHANGE_GROUP should be deprecated in favor of ZONE_CHANGE_BATCH (see #11895 and #8009), but seems like it may have been incomplete. Is this change sufficient to cover all necessary usages?
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In this specific case, i found that the batch event wasn't being fired. I know there's code to collect simultaneous events and generate batch events for them, but they wouldn't apply here since things can't be cast simultaneously as far as i know.
Maybe some test cases should be written to check for batch zone change events firing 1:1 with single zone change events covering each instance of making a new zone change event? I could take a shot, but it sounds out of scope for this PR.
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// create a group zone change event if a card is moved to stack for casting (it's always only one card, but some effects check for group events (one or more xxx))
Need more research, I remember there were some use case with not fired batch or like that. Current code looks like a workaround, but it can be a more deep problem with firing and batching events logic (if same event can be called directly and simultaneously in diff use cases). I’ll try to research it.
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In that case, can split this PR and implement the card without reworking the trigger to the batch event. Sorry that ended up being nontrivial.
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Need research
// Fire batch event for cards moving to stack as well | ||
ZoneChangeBatchEvent batchEvent = new ZoneChangeBatchEvent(); | ||
batchEvent.addEvent(info.event); | ||
game.fireEvent(batchEvent); |
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// create a group zone change event if a card is moved to stack for casting (it's always only one card, but some effects check for group events (one or more xxx))
Need more research, I remember there were some use case with not fired batch or like that. Current code looks like a workaround, but it can be a more deep problem with firing and batching events logic (if same event can be called directly and simultaneously in diff use cases). I’ll try to research it.
#11517