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feat: add manifest.json to integrate with the project creator
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{ | ||
"name": "Visual Studio Simulator", | ||
"maintainer": "LVGL", | ||
"hostOperatingsystem": [ | ||
"Windows" | ||
], | ||
"environment": [ | ||
"Visual Studio" | ||
], | ||
"description": "This is a pre-configured Visual Studio project to try LVGL on a Windows PC. The project only depend on Win32 API, C Runtime and C++ STL, so you can compile it without any extra dependencies.", | ||
"shortDescription": "Visual Studio Project for Windows PCs.", | ||
"urlToClone": "https://github.com/lvgl/lv_port_pc_visual_studio", | ||
"logos": ["https://raw.githubusercontent.com/lvgl/project-creator/master/meta/images/windows/logo.svg"], | ||
"branches": [ | ||
"release/v9.2" | ||
], | ||
"settings": [ | ||
{ | ||
"type": "dropdown", | ||
"label": "Color Depth", | ||
"options": [ | ||
{ | ||
"name": "16 (RGB565)", | ||
"value": "16" | ||
}, | ||
{ | ||
"name": "24 (RGB565)", | ||
"value": "24" | ||
}, | ||
{ | ||
"name": "32 (RGB565)", | ||
"value": "32" | ||
} | ||
], | ||
"actions": [ | ||
{ | ||
"toReplace": "#define LV_COLOR_DEPTH \\d+", | ||
"newContent": "#define LV_COLOR_DEPTH {value}", | ||
"filePath": "LvglWindows/lv_conf.h" | ||
} | ||
] | ||
}, | ||
{ | ||
"type": "dropdown", | ||
"label": "Show performance monitor", | ||
"options": [ | ||
{ | ||
"name": "Yes", | ||
"value": "1" | ||
}, | ||
{ | ||
"name": "No", | ||
"value": "0", | ||
"default": "true" | ||
} | ||
], | ||
"actions": [ | ||
{ | ||
"toReplace": " *#define LV_USE_PERF_MONITOR .*", | ||
"newContent": " #define LV_USE_PERF_MONITOR {value}", | ||
"filePath": "LvglWindows/lv_conf.h" | ||
} | ||
] | ||
} | ||
] | ||
} |