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3 changes: 2 additions & 1 deletion Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,8 @@ path = "utils/terrain/main.rs"
required-features = ["terrain"]

[features]
default = ["terrain"]
default = ["terrain", "skydome"]
skydome = []
terrain = [
"dep:noise",
"dep:rand",
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4 changes: 4 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,10 @@ glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert -o src/models/shad
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag -o src/models/shaders/skin_mesh.frag.spv
glslc -fshader-stage=vertex src/features/terrain/shaders/terrain.vert -o src/features/terrain/shaders/terrain.vert.spv
glslc -fshader-stage=fragment src/features/terrain/shaders/terrain.frag -o src/features/terrain/shaders/terrain.frag.spv
glslc -fshader-stage=vertex src/features/skydome/shaders/skydome.vert -o src/features/skydome/shaders/skydome.vert.spv
glslc -fshader-stage=fragment src/features/skydome/shaders/skydome.frag -o src/features/skydome/shaders/skydome.frag.spv
```

```

## Sponsors
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3 changes: 3 additions & 0 deletions src/features.rs
Original file line number Diff line number Diff line change
@@ -1,2 +1,5 @@
#[cfg(feature = "skydome")]
pub mod skydome;

#[cfg(feature = "terrain")]
pub mod terrain;
53 changes: 53 additions & 0 deletions src/features/skydome.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
mod renderer;

use crate::math::{Quat, Vec3};
use crate::models::Transform3D;
use crate::{Color, Mesh};

pub use renderer::RenderSkyDome;

pub struct SkyDome {
/// horizon color
pub horizon_color: Color<f32>,
/// zenit color
pub zenith_color: Color<f32>,
/// Mesh
pub mesh: Mesh,
/// Mesh transformation
pub transform: Transform3D,
/// Size
pub size: f32,
}

pub struct SkyLevel {
/// Sky color
pub color: Color<f32>,
/// Level where the color starts
pub level: f32,
}

impl SkyDome {
pub fn new(size: f32, horizon_color: Color<f32>, zenith_color: Color<f32>) -> Self {
let mesh = Mesh::hemisphere("Hemisphere", 64, 32);
let transform = Transform3D {
scale: Vec3::new(size, size, size),
translate: Vec3::new(0.0, -100.0, 0.0),
rotate: Quat::from_axis_angle(Vec3::new(1.0, 0.0, 0.0), -(std::f32::consts::PI / 2.0)),
};
Self {
mesh,
transform,
size,
horizon_color,
zenith_color,
}
}
}

impl Default for SkyDome {
fn default() -> Self {
let horizon_color = Color::rgba(0.67, 0.855, 0.905, 1.0);
let zenith_color = Color::rgba(0.0, 0.44, 0.75, 1.0);
Self::new(800.0, horizon_color, zenith_color)
}
}
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