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# Change Log | ||
All notable changes to this project will be documented in this file. | ||
This project adheres to [Semantic Versioning](http://semver.org/). | ||
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## [Unreleased] | ||
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... | ||
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##[2.1.0] (2016-06-19) | ||
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### Warning | ||
- The minimum version to use the API is now **Unity 5.0.1**. | ||
- License is now MIT (less restrictive). #62. | ||
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### Fixed | ||
- ShowLeaderboards callback not being called. #51 | ||
- *Thanks to @michidk for his contribution and @WizzardMaker for his help.* | ||
- Call signature could be invalid when using URL with forward slash. #59 | ||
- *Thanks to DerpVulpes for his contribution* | ||
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### Other | ||
- Thanks to @andyman for helping other users on Twitter. | ||
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##[2.0.2] (2015-07-18) | ||
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### Fixed | ||
- AutoConnect for WebGL builds was broken. #46. | ||
- *Thanks to David Florek for reporting the issue.* | ||
- The UI was not on the UI layer. #49. | ||
- *Thanks to Piotrek for reporting the issue.* | ||
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### Deprecated | ||
- Unity 5.0.0 has a bug regarding md5 calculations for WebGL builds. It has been fixed in Unity 5.0.1. Therefore **the API will require Unity 5.0.1 from the next update.** | ||
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##[2.0.1] (2015-07-11) | ||
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### Fixed | ||
- Allow UI do display when Time.timeScale is set to 0. | ||
- Automatically create EventSystem if there is none. | ||
- *Thanks to Gosh Darn Games for reporting the issue.* | ||
- Prevent user to be unauthenticated if he signed in with his name with a different case as what is stored in GameJolt database. | ||
- *Thanks to @sebasrez for reporting the issue and providing useful information.* | ||
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##[2.0.0] (2015-07-02) | ||
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Initial release | ||
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[Unreleased]: https://github.com/loicteixeira/gj-unity-api/compare/v2.1.0...HEAD | ||
[2.1.0]: https://github.com/loicteixeira/gj-unity-api/tree/v2.1.0 | ||
[2.0.2]: https://github.com/loicteixeira/gj-unity-api/tree/v2.0.2 | ||
[2.0.1]: https://github.com/loicteixeira/gj-unity-api/tree/v2.0.1 | ||
[2.0.0]: https://github.com/loicteixeira/gj-unity-api/tree/v2.0.0 | ||
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