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Godot Plugin Refresh Tool

Godot 4.x License: MIT GitHub last commit GitHub Release

ko-fi

A type-safe, simplified plugin refresh tool for Godot 4, inspired by willnationsdev's Godot Plugin Refresher.

I disabled ignoring the addons folder while developing a plugin. Bad idea—my strict GDScript settings then enforced type checks on third-party plugins, causing errors that locked my workflow.

Getting Started

Installation

  1. Download the latest release
  2. Extract to res://addons/PluginRefreshTool/
  3. Enable in Project → Project Settings → Plugins

Alternatively You can search for PluginRefreshTool in the AssetLib tab within Godot's editor or in https://godotengine.org/asset-library/asset if I uploaded the plugin to the asset library.

Features

  • One-click plugin refreshing
  • Auto-detects all installed plugins
  • Handles duplicate plugin names
  • Confirmation for disabled plugins
  • Type-safe implementation

Changelog

See CHANGELOG.MD for details.

Usage

  1. The tool appears in the editor toolbar
  2. Select a plugin from the dropdown
  3. Click the refresh button (circular arrow)
  4. Confirm if refreshing a disabled plugin

Compatibility

  • Godot 4.0+
  • Tested on Windows

License

MIT License - See LICENSE file


Note: This is a rewritten version focused on stability and type safety, not a fork of the original project.

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A type-safe, simplified plugin refresh tool for Godot 4.

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