A type-safe, simplified plugin refresh tool for Godot 4, inspired by willnationsdev's Godot Plugin Refresher.
I disabled ignoring the addons
folder while developing a plugin. Bad idea—my strict GDScript settings then enforced type checks on third-party plugins, causing errors that locked my workflow.
- Download the latest release
- Extract to
res://addons/PluginRefreshTool/
- Enable in Project → Project Settings → Plugins
Alternatively
You can search for PluginRefreshTool
in the AssetLib tab within Godot's editor
or in https://godotengine.org/asset-library/asset if I uploaded the plugin to the asset library.
- One-click plugin refreshing
- Auto-detects all installed plugins
- Handles duplicate plugin names
- Confirmation for disabled plugins
- Type-safe implementation
See CHANGELOG.MD for details.
- The tool appears in the editor toolbar
- Select a plugin from the dropdown
- Click the refresh button (circular arrow)
- Confirm if refreshing a disabled plugin
- Godot 4.0+
- Tested on Windows
MIT License - See LICENSE file
Note: This is a rewritten version focused on stability and type safety, not a fork of the original project.