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reduce line clearing threshold, other release preparation
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literalpie committed Dec 21, 2020
1 parent eedd9cb commit 0e9485e
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11 changes: 11 additions & 0 deletions Screenshots-instructions.md
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# Taking Screenshots
This is how I took screenshots for the app store

* Change screen resolution on my 15" MBP to the "larger text" option (so UI elements are as big as possible)
* Make code changes to make the screenshot consistent
* Change high score to 75,000
* Make "pause" button always says "pause" (so they can't tell I'm pausing when I take the screenshots)
* Go full screen in the app, take a screenshot of the screen (make sure top bar is not visible)
* Edit screenshots size in Preview to be 1440x900
* Don't forget to move the mouse when screen recording!

6 changes: 4 additions & 2 deletions Wonky Blocks.xcodeproj/project.pbxproj
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Expand Up @@ -76,6 +76,7 @@
45A248C224965B890030EC50 /* extensions.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = extensions.swift; sourceTree = "<group>"; };
45A248C424965BB40030EC50 /* physicsCategories.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = physicsCategories.swift; sourceTree = "<group>"; };
45BEC135244E5D6400B38F83 /* SwiftClipperPath+asCgPath.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "SwiftClipperPath+asCgPath.swift"; sourceTree = "<group>"; };
45CFA6FC2590FA42000509BB /* Screenshots-instructions.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = "Screenshots-instructions.md"; sourceTree = "<group>"; };
/* End PBXFileReference section */

/* Begin PBXFrameworksBuildPhase section */
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45525A5C244C7FD4004974AB = {
isa = PBXGroup;
children = (
45CFA6FC2590FA42000509BB /* Screenshots-instructions.md */,
459133A42496CAE6006BAC3D /* README.md */,
45332F4924ECA14500F7A72C /* Documentation */,
45525A67244C7FD4004974AB /* Wonky Blocks */,
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = "Wonky Blocks/Wonky Blocks.entitlements";
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 4;
CURRENT_PROJECT_VERSION = 6;
DEVELOPMENT_ASSET_PATHS = "\"Wonky Blocks/Preview Content\"";
DEVELOPMENT_TEAM = Z6E4CU9G46;
ENABLE_PREVIEWS = YES;
Expand All @@ -467,7 +469,7 @@
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = "Wonky Blocks/Wonky Blocks.entitlements";
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 4;
CURRENT_PROJECT_VERSION = 6;
DEVELOPMENT_ASSET_PATHS = "\"Wonky Blocks/Preview Content\"";
DEVELOPMENT_TEAM = Z6E4CU9G46;
ENABLE_PREVIEWS = YES;
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4 changes: 2 additions & 2 deletions Wonky Blocks/Info.plist
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Expand Up @@ -2,8 +2,6 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSApplicationCategoryType</key>
<string>public.app-category.puzzle-games</string>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
Expand All @@ -20,6 +18,8 @@
<string>1.0</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.puzzle-games</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
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2 changes: 1 addition & 1 deletion Wonky Blocks/UI/GameViewController.swift
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Expand Up @@ -12,7 +12,7 @@ import SwiftClipper
import UIKit

class WonkyGameViewController: UIViewController {
static let rowFilledThreshold: CGFloat = 17000
static let rowFilledThreshold: CGFloat = 16000

var spriteKitView: SKView {
return self.view as! SKView
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