This is a water demo created using OpenGL 3.3. In order to run this demo you
will need to have the GL_ARB_shading_language_420pack
extension available
on your machine.
This water demo uses a scrolling displacement map texture to simulate the movement of waves. The shader is also taking into account the refractive effect that the water would have on the background texture (by default the pebbles).
Run configure.sh
to install the required dependencies.