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add currencymodel
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leichaojian committed Nov 21, 2014
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20 changes: 20 additions & 0 deletions CurrencyModel/CurrencyModel.pro
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#-------------------------------------------------
#
# Project created by QtCreator 2014-11-21T19:28:10
#
#-------------------------------------------------

QT += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

TARGET = CurrencyModel
TEMPLATE = app


SOURCES += main.cpp\
currencymodel.cpp

HEADERS += currencymodel.h

FORMS += currencymodel.ui
254 changes: 254 additions & 0 deletions CurrencyModel/CurrencyModel.pro.user
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70 changes: 70 additions & 0 deletions CurrencyModel/currencymodel.cpp
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#include "currencymodel.h"
#include "ui_currencymodel.h"

CurrencyModel::CurrencyModel(QWidget *parent) :
QAbstractTableModel(parent),
ui(new Ui::CurrencyModel)
{
}

CurrencyModel::~CurrencyModel()
{
delete ui;
}

void CurrencyModel::setCurrencyMap(const QMap<QString, double> &map)
{
currencyMap = map;
}

int CurrencyModel::rowCount(const QModelIndex &parent) const
{
return currencyMap.count();
}
int CurrencyModel::columnCount(const QModelIndex &parent) const
{
return currencyMap.count();
}

//role为角色,不同的角色执行不同的动作,通过索引index来进行数据的读取
QVariant CurrencyModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid()) {
return QVariant();
}

//返回于数字匹配的对其模式
if (role == Qt::TextAlignmentRole) {
return int(Qt::AlignRight | Qt::AlignVCenter);
} else if (role == Qt::DisplayRole) { //否则,返回数据
QString rowCurrency = currencyAt(index.row());
QString columnCurrency = currencyAt(index.column());

//0不能被除
if (currencyMap.value(rowCurrency) == 0.0) {
return "####";
}

double amount = currencyMap.value(columnCurrency)
/ currencyMap.value(rowCurrency);

return QString("%1").arg(amount, 0, 'f', 4);
}

return QVariant();
}

//用于对其边框的头列和头行
QVariant CurrencyModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole) {
return QVariant();
}

return currencyAt(section);
}

QString CurrencyModel::currencyAt(int offset) const
{
return (currencyMap.begin() + offset).key();
}
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