This project is licensed under the MIT License, see the LICENSE.txt file for details
This project is a simulation model of minion wave control in League of Legends. It was created as a fun way to visualize and experiment with the flow of minions, inspired by the game's mechanics. I created this project to help a friend understand minion wave control in League of Legends. The simulation is an abstract representation of how minions interact and can be used as a learning tool or just for fun.
- Play: Starts the simulation.
- Pause: Pauses the simulation.
- 2x Speed: Doubles the simulation speed.
- 4x Speed: Quadruples the simulation speed.
- Click on Minions: Reduces the clicked minion's count, simulating an attack.
The simulation represents minions as circles:
- Blue minions spawn on the left, while red minions spawn on the right.
- Each minion's size corresponds to its current count. When two minions of the same team meet, they merge into a larger circle.
- Minions stop upon encountering enemies and engage in "combat," reducing each other's count based on a damage rate.
- Tower zones at the ends of the field progressively reduce the numbers of enemy minions entering their area.
- Clone this repository:
git clone https://github.com/leaf2326/minion-flow-model-sim.git
- Open
index.html
in a web browser.