Skip to content

leaf2326/minion-flow-model-sim

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Lisence

This project is licensed under the MIT License, see the LICENSE.txt file for details

Minion Flow Simulation

This project is a simulation model of minion wave control in League of Legends. It was created as a fun way to visualize and experiment with the flow of minions, inspired by the game's mechanics. I created this project to help a friend understand minion wave control in League of Legends. The simulation is an abstract representation of how minions interact and can be used as a learning tool or just for fun.

Controls

  • Play: Starts the simulation.
  • Pause: Pauses the simulation.
  • 2x Speed: Doubles the simulation speed.
  • 4x Speed: Quadruples the simulation speed.
  • Click on Minions: Reduces the clicked minion's count, simulating an attack.

How It Works

The simulation represents minions as circles:

  • Blue minions spawn on the left, while red minions spawn on the right.
  • Each minion's size corresponds to its current count. When two minions of the same team meet, they merge into a larger circle.
  • Minions stop upon encountering enemies and engage in "combat," reducing each other's count based on a damage rate.
  • Tower zones at the ends of the field progressively reduce the numbers of enemy minions entering their area.

How to Run

  1. Clone this repository:
  git clone https://github.com/leaf2326/minion-flow-model-sim.git
  1. Open index.html in a web browser.

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published