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Update version number.
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Cleanup changelog.


Version 1.4.0.
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EliteMasterEric committed Jan 17, 2022
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14 changes: 1 addition & 13 deletions CHANGELOG.md
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## UNRELEASED - 2022-01-XX
## 1.4.0 - 2022-01-17
This release marks the migration of the project documentation to [polymod.io](https://polymod.io), a new website for the project hosted by Github Pages.
### Added
- Added a new Github Pages site for documentation.
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- Improved compile-time error output for when `@:hscript({context})` receives an invalid value.
- Changed the `openfl_hscript` sample to demonstrate retrieving and calling one or more functions from a single script file.
- Cleaned up samples by removing unnecessary project configuration.
- [X] Update CastleBackend for translation.
- [X] Update FlixelBackend for translation.
- [X] Update OpenFLBackend for translation.
- [X] Update KhaBackend for translation.
- [X] Update LimeBackend for translation.
- [X] Test LimeBackend with translation.
- [] Update OpenFLWithNodeBackend for translation.
- [] Test OpenFLWithNodeBackend with translation.
- [] Update HEAPSBackend for translation.
- [] Test HEAPSBackend with translation.
- [] Update NMEBackend for translation.
- [] Test NMEBackend with translation.
### Fixed
- Fixed a crash bug which occured when LimeBackend was used without a `frameworkParams` argument.
- Fixed a bug where `MOD_LOAD_PREPARE` and `MOD_LOAD_DONE` were showing as errors rather than notices.
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6 changes: 5 additions & 1 deletion README.md
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An atomic modding framework for Haxe games/apps.

Supports these frameworks:
Polymod allows users of your application to easily and seamlessly replace assets in your application, and manage those asset replacements in a centralized way as mods. It also provides a scripting system powered by HScript, and integration with FireTongue to load assets conditionally based on the currently selected locale.

Polymod supports the following Haxe frameworks:
- OpenFL
- HEAPS
- NME
- Lime (with or without OpenFL)
- Custom (provide your own backend)

- KHA (Coming Soon)
- Castle (Coming Soon)

## Basic sample:
![A visual preview of the polymod OpenFL sample](preview.gif)
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2 changes: 1 addition & 1 deletion haxelib.json
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"license": "MIT",
"tags": ["mod","game","data","asset"],
"description": "An atomic modding framework for Haxe games",
"version": "1.3.1",
"version": "1.4.0",
"releasenote": "Revamped @:hscript to be recursive and support additional parameters.",
"contributors": ["MasterEric", "larsiusprime"],
"dependencies": {}
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