A* Implementation of a tile game where there are 3 black and 3 white tiles on a 7 space board. A tile can only move into a space. The tile can slide one over for a cost of 1, jump one tile into a space for a cost of 1, or jump over two tiles for a cost of 2.
The game ends when all white tiles are to the left of all black tiles.
The goal is to find the optimal path to ending the game.