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Project by

Ayushi Srivastava | Lakshya Goel | Mahendra Maiti

Course Details
CSCI 5619 | Virtual Reality | Fall 2017 | UMN

Overview

Virtual Reality is largely about giving someone life-like experiences living a different reality.
We aim to develop a dart game with simulated darts & dartboard so one could satisfy a dart-game craving by just downloading our game!

Goals

  1. To capture hand-motion by Leap Motion Tracking

  2. Simulate a stationary dartboard and a freely-movable dart

  3. Correlate (1) & (2) to make a darts-game

Technology Specifications

Hand Tracking

Hardware : Leap Motion
Software : C# / Python to transfer Leap Motion 'Frames' containing data to Unity

Dart Movement and Dartboard simulation

Hardware : This simulation shall be realised with a Head-Mounted VR device tested on HTC Vive.
Software : Unity, which simulates the dart, board, and based on the values received from Vive Controllers, will make the darts move.

Milestones

Static Simulation & Tracking data transfer

Herein the darts and dartboard are simulated, hand-tracking is completed and data gets transferred from the Leap Motion Device to Unity.

Game Logistics & Dynamic Simulation

In this part, we ensure that the darts move as per the data transferred into Unity, this step would involve more game-specific characteristics and we will try to handle as many edge cases as possible

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