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Release pixel buffer on Portracer Finish.
Windows Build #57: Commit df03be7 pushed by kugimasa
August 23, 2023 15:49 3m 58s build-check
August 23, 2023 15:49 3m 58s
Comment out saveTexture for test.
Windows Build #56: Commit ecbf966 pushed by kugimasa
August 23, 2023 15:29 3m 45s build-check
August 23, 2023 15:29 3m 45s
Replace NaN with 0.0
Windows Build #55: Commit 538c5d6 pushed by kugimasa
August 23, 2023 14:59 2m 19s fix-37f075
August 23, 2023 14:59 2m 19s
clamp final color.
Windows Build #54: Commit 3063cb2 pushed by kugimasa
August 23, 2023 14:55 2m 34s fix-37f075
August 23, 2023 14:55 2m 34s
Return vec4f value instead of vec4.
Windows Build #53: Commit 0132479 pushed by kugimasa
August 23, 2023 14:45 2m 58s fix-37f075
August 23, 2023 14:45 2m 58s
Saturate final color value.
Windows Build #52: Commit f5fbaa0 pushed by kugimasa
August 23, 2023 14:43 2m 35s fix-37f075
August 23, 2023 14:43 2m 35s
Saturate final color value.
Windows Build #51: Commit 1d3447b pushed by kugimasa
August 23, 2023 14:39 2m 35s build-check
August 23, 2023 14:39 2m 35s
Return Background color for testing.
Windows Build #50: Commit 76bff8e pushed by kugimasa
August 23, 2023 14:30 4m 26s fix-37f075
August 23, 2023 14:30 4m 26s
!hit => hit != true
Windows Build #49: Commit 241e1b7 pushed by kugimasa
August 23, 2023 14:21 2m 33s fix-37f075
August 23, 2023 14:21 2m 33s
Return by selecting value.
Windows Build #48: Commit f40de07 pushed by kugimasa
August 21, 2023 17:17 2m 21s fix-37f075
August 21, 2023 17:17 2m 21s
Return if hit fails.
Windows Build #47: Commit 250c0ac pushed by kugimasa
August 21, 2023 16:39 4m 5s fix-37f075
August 21, 2023 16:39 4m 5s
Logging wgpuBufferMapAsync.
Windows Build #46: Commit dc06d75 pushed by kugimasa
August 21, 2023 15:48 5m 54s main
August 21, 2023 15:48 5m 54s
clamp return color.
Windows Build #45: Commit 6c0b790 pushed by kugimasa
August 21, 2023 15:45 3m 8s build-check
August 21, 2023 15:45 3m 8s
Label pixelBuffer.
Windows Build #44: Commit ce4ab8d pushed by kugimasa
August 21, 2023 15:29 2m 7s main
August 21, 2023 15:29 2m 7s
Stop rendering triangle.
Windows Build #43: Commit f8c1976 pushed by kugimasa
August 21, 2023 15:07 2m 48s main
August 21, 2023 15:07 2m 48s
return closest in intersection_tri.
Windows Build #42: Commit efe6590 pushed by kugimasa
August 21, 2023 15:00 2m 11s build-check
August 21, 2023 15:00 2m 11s
Remove non used variable.
Windows Build #41: Commit 5043a19 pushed by kugimasa
August 21, 2023 14:55 2m 27s build-check
August 21, 2023 14:55 2m 27s
Pick f26889c from main.
Windows Build #40: Commit 1484753 pushed by kugimasa
August 21, 2023 14:43 3m 33s build-check
August 21, 2023 14:43 3m 33s
Remove flags from intersect_tri.
Windows Build #39: Commit 5d6b329 pushed by kugimasa
August 21, 2023 14:25 2m 29s build-check
August 21, 2023 14:25 2m 29s
Remove norm from intersect_tri.
Windows Build #38: Commit 915191c pushed by kugimasa
August 21, 2023 14:17 2m 40s build-check
August 21, 2023 14:17 2m 40s
Remove pos from intersect_tri.
Windows Build #37: Commit 06ae4e1 pushed by kugimasa
August 21, 2023 14:14 2m 9s build-check
August 21, 2023 14:14 2m 9s
Remove ray_dist from intersect_tri.
Windows Build #36: Commit fbabdab pushed by kugimasa
August 21, 2023 13:45 2m 24s build-check
August 21, 2023 13:45 2m 24s
Fix 1.0 < u + v to 1.0 < (u + v).
Windows Build #35: Commit 40da12b pushed by kugimasa
August 21, 2023 13:37 2m 21s build-check
August 21, 2023 13:37 2m 21s
Fail on error.
Windows Build #34: Commit f26889c pushed by kugimasa
August 21, 2023 13:25 2m 5s main
August 21, 2023 13:25 2m 5s
Change intersect_tri return to HitInfo(..., ..., ..., tri.col, ...);
Windows Build #33: Commit 37f075e pushed by kugimasa
August 20, 2023 15:52 2m 32s build-check
August 20, 2023 15:52 2m 32s