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remove [ExecuteInEditMode]
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Feddas authored Jan 31, 2023
1 parent 33acbfe commit 4c2f6f8
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Showing 2 changed files with 0 additions and 2 deletions.
1 change: 0 additions & 1 deletion UiRoundedCorners/ImageWithIndependentRoundedCorners.cs
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using UnityEngine.UI;

namespace Nobi.UiRoundedCorners {
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
public class ImageWithIndependentRoundedCorners : MonoBehaviour {
private static readonly int prop_halfSize = Shader.PropertyToID("_halfSize");
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1 change: 0 additions & 1 deletion UiRoundedCorners/ImageWithRoundedCorners.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@
using UnityEngine.UI;

namespace Nobi.UiRoundedCorners {
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
public class ImageWithRoundedCorners : MonoBehaviour {
private static readonly int Props = Shader.PropertyToID("_WidthHeightRadius");
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