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v0.611: New Year, Newer Release

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@jwvhewitt jwvhewitt released this 04 Jan 09:30
· 341 commits to master since this release

GHC_ScenarioMenu
There was a problem with the binary for the previous release on Windows, so I switched from PyInstaller to cx_Freeze. The only difference that users should notice is that instead of a single file executable, the game now comes with all of its support files in separate folders. Thanks to everyone on Twitter and Discord who helped me fix the issue.
GHC_Hyolee
The big change this time around is the scenario menu. Instead of just placing your character directly into the default scenario, you can choose which one you want to play. And when you're finished with one scenario your character can move on to another one. There are only two scenarios for now, but let me tell you about another great new feature: GHC can now dynamically load content from the user folder. This means that players can create their own scenarios and content.
Try it out and let me know what you think.

  • Added a description for DeadZone Drifter and updated the README.md for the first time in forever
  • Packaging system changed from PyInstaller to cx_Freeze, fixed Windows NumPy issue
  • Added Adventure Module selection menu
  • Moved faction score from a Character property to an Egg property
  • Color menu will recognize identical colors now
  • Reworked the way scatter damage scatters
  • Added Eggzaminer to dev mode
  • Fixed Egg ejection bug
  • Fixed a lot of GH1 import bugs
  • Fixed a problem with asynchronous IO and menus
  • Lancemates and major NPCs should be imported correctly from GH1
  • Cybertech skill imported correctly from GH1
  • Vadel's hover jets are now bigger and integral
  • Zerosaiko mass driver improved
  • Changed the formula for armor damage absorption
  • Reduced chemthrower chem usage
  • Scene viewer may now get postfx function called after normal map rendering
  • Fixed bug with LancematePrep cutscene element
  • PC can bring mecha, stash with them between adventures
  • Updated the Winter Mocha scenario
  • Python scripts in user content folder will be loaded at startup