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v0.600: Completely Completeable

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@jwvhewitt jwvhewitt released this 27 Dec 04:29
· 357 commits to master since this release

GHC_Osta
I'm happy to announce a new release of GearHead Caramel. The biggest change in this update is that the DeadZone Drifter scenario is now completeable- after clearing the highway to the distant town, there's one more task that will require your attention. In addition, you can now buy consumable items like quick fix pills and duct tape. Plus, skill trainers have been added to relieve you of all that extra cash you've been lugging around.
GHC_SkillTrainer2
Here is the complete list of changes:

  • DeadZone Drifter scenario now has a conclusion
  • Monsters may get a different number of actions per round
  • Fixed serious CharacterMover bug
  • Mecha scale beings have their Mobility calculated correctly
  • Burst fire bonus applied to accuracy, not to hit roll
  • XP for destroying enemy is capped at 500
  • Added skill trainers
  • CharacterMover will not move NPC back to original scene if NPC gets moved away from dest scene to another scene first
  • Haywire now correctly works on human-scale robots
  • Added consumable items
  • Added more cyberware from GH1, GH2
  • Combatants who are out of visual range and don't know where to go next will deactivate
  • Lancemates moved by CharacterMover will be removed from party and re-added if possible at end of plot
  • Potential lancemates can tell you a little bit about their skills
  • Most random lancemates will start with lower renown, but may have extra skills
  • Added merit badges for GH1 PCs who defeated Cetus, Ladon
  • Shops without a defined faction will use the faction of the town they're in