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v0.540: Tarot for Everyone, Plus Dinosaurs

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@jwvhewitt jwvhewitt released this 31 Jul 08:54
· 495 commits to master since this release

GHC_FutureCrime3

Welcome to the new release of GearHead Caramel. The big addition this time around is content; every town now has a random threat scenario for you to interact with. These scenarios can affect things about the town, such as shop inventories and mission availability. Two new mecha have been added: the Daum and the Vadel. Lots of bugs have been squashed. Game balance has been adjusted. A new buff femme body type has been added.

GHC_NoChance

  • All towns now have a tarot scenario
  • Added Quality of Life indicator to all towns
  • Highway encounters won't clutter the road with trees or other obstacles. It's supposed to be a road.
  • Fixed the disappearing enemy commander bug
  • One on One Champion Fight now uses faction leader if possible
  • Town prosperity now affects shop items
  • Larger movement systems are now lighter (two size-3 Wheels is heavier than a size-6 Wheels) but more expensive.
  • Slasher champions upgrade their plain shields to beam shields.
  • Raider champions upgrade their sensors (to take advantage of their weapon increased range) and may also gain Overchargers.
  • Tone down EnergyWeapon prices.
  • Add Explodium champion. Boom!
  • Major NPCs now always get customized mecha
  • Dungeons will clean out their dead daily
  • Combatant NPCs get starting equipment
  • Added Monster gear type
  • Improved visibility of Green Boarding Chute
  • Added storage scene to GearHeadCampaign
  • Tarot card transformation now passes on default elements from alpha card.
  • Add Overchargers.
  • Champion mecha are special, so they should be easier to salvage.
  • Increase Charge cost even more: treat it like a ranged weapon.
  • Added Daum, Vadel mecha
  • Melee weapons blocked by energy weapons or beam shields take damage
  • Added beam shields
  • Added indie plots
  • Renamed the tarot card modules
  • More variety in road stop garages.
  • In combat, default to the fastest movemode of your mecha.

out2

Try it out and let me know what you think.