v0.540: Tarot for Everyone, Plus Dinosaurs
Welcome to the new release of GearHead Caramel. The big addition this time around is content; every town now has a random threat scenario for you to interact with. These scenarios can affect things about the town, such as shop inventories and mission availability. Two new mecha have been added: the Daum and the Vadel. Lots of bugs have been squashed. Game balance has been adjusted. A new buff femme body type has been added.
- All towns now have a tarot scenario
- Added Quality of Life indicator to all towns
- Highway encounters won't clutter the road with trees or other obstacles. It's supposed to be a road.
- Fixed the disappearing enemy commander bug
- One on One Champion Fight now uses faction leader if possible
- Town prosperity now affects shop items
- Larger movement systems are now lighter (two size-3 Wheels is heavier than a size-6 Wheels) but more expensive.
- Slasher champions upgrade their plain shields to beam shields.
- Raider champions upgrade their sensors (to take advantage of their weapon increased range) and may also gain Overchargers.
- Tone down EnergyWeapon prices.
- Add Explodium champion. Boom!
- Major NPCs now always get customized mecha
- Dungeons will clean out their dead daily
- Combatant NPCs get starting equipment
- Added Monster gear type
- Improved visibility of Green Boarding Chute
- Added storage scene to GearHeadCampaign
- Tarot card transformation now passes on default elements from alpha card.
- Add Overchargers.
- Champion mecha are special, so they should be easier to salvage.
- Increase Charge cost even more: treat it like a ranged weapon.
- Added Daum, Vadel mecha
- Melee weapons blocked by energy weapons or beam shields take damage
- Added beam shields
- Added indie plots
- Renamed the tarot card modules
- More variety in road stop garages.
- In combat, default to the fastest movemode of your mecha.
Try it out and let me know what you think.