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Fixed heroism pecking
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jwvhewitt committed Apr 7, 2016
1 parent 3a01258 commit 7dfe212
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Showing 16 changed files with 25 additions and 23 deletions.
4 changes: 3 additions & 1 deletion Series/ADV_FederatedTerritories.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8752,14 +8752,15 @@ Scene 58 0
Persona 5801
% Forager
% V1 = Have offered quest; =cash reward
% V2 = Have threatened Forager before
greeting <NewChat if= G4 1 else GoNoComplete Say 3>
GoNoComplete <ifG V1 0 else GoFirstTime Say 1 AddChat 1 AddChat 2>
GoFirstTime <ifG PCRep 1 10 else GoNoChance ifItemOK 36 else GoNoChance Say 4 AddChat 3 AddChat 6 AddChat 5>
GoNoChance <Say 5 AddChat 4 AddChat 5>
result1 <NewChat Say 2 DeleteKeyItem 36 Reputation 1 1 CashPrize V1 XPV 250 Memo 0 G= 4 1>
result2 <NewChat Say 3>
result3 <NewChat V= 1 Reward Threat PCRep 6 100 500 Say 9 Memo 10>
result4 <EndChat Say 6 Reputation 1 -1 Reputation 4 -20>
result4 <EndChat Say 6 Reputation 1 -1 Reputation 4 -20 V= 2 1>
result5 <NewChat Say 7 ifG PCRep 1 10 AddChat 3 AddChat 6>
result6 <NewChat Say 8 Reputation 4 -5>
Msg1 <Have you liberated the primal genome from Ipshil?>
Expand All @@ -8778,6 +8779,7 @@ Scene 58 0
Prompt2 <I'm still looking for it.>
Prompt3 <Tell me what you want.>
Prompt4 <Now you'll die, monster!>
CPrompt4 <if= V2 0 Accept>
Prompt5 <What exactly are you?>
Prompt6 <Why should I help you, monster?>

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2 changes: 1 addition & 1 deletion Series/ARC_TS_Hyolee.txt
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Expand Up @@ -36,7 +36,7 @@ sub
result10 <EndChat ifPersona E3 else GoReallyDead Reputation 2 -5 Say 14 DeleteChar E3>
GoReallyDead <Reputation 2 1 Say 14>
result11 <NewChat ifPersona E3 else GoFluffyDied NewChat Reputation 1 1 Say 15 CashPrize d100 DeleteChar E3>
GoFluffyDied <Reputation 1 -1 Reputation 2 -10 Say 16>
GoFluffyDied <Reputation 2 -2 Say 16>
result12 <NewChat Say 8>

msg2 <Hello again. Um... I don't want to impose, but... I know that you've done all kinds of adventurous things. I have a favor to ask of you.>
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2 changes: 1 addition & 1 deletion Series/ARC_TS_JobStory.txt
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Expand Up @@ -121,7 +121,7 @@ sub
result2 <Say 7 Shop NoWares Say 8 EndChat>
result3 <NewChat Say 6 AddChat 1 AddChat 2>
result4 <NewChat Say 4 Reputation 1 3 AddReact 15 AddChat 2>
result5 <NewChat Say 5 Reputation 1 -5 Reputation 2 -4 AddReact -3 CashPrize 500>
result5 <NewChat Say 5 Reputation 1 -1 Reputation 2 -4 AddReact -3 CashPrize 500>
result6 <NewChat Say 3 Reputation 5 1 AddReact 5 AddChat 2>

Msg1 <Welcome to Snake Lake Hospital. How may I help you?>
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2 changes: 1 addition & 1 deletion Series/PLOT_BanditJob2.txt
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Expand Up @@ -69,7 +69,7 @@ sub
% See whether or not the PC will accept the job.
GoChoose <NewChat AddChat 6>

Result6 <EndChat Say 21 Reputation 1 -1 Reputation 2 -2 AddReact 3 P= 2 1 SavePos Dynamic 2 V1 FrzNU1 FrzNU2 Encounter 10 1 .enemydata>
Result6 <EndChat Say 21 Reputation 2 -2 AddReact 3 P= 2 1 SavePos Dynamic 2 V1 FrzNU1 FrzNU2 Encounter 10 1 .enemydata>
FrzNU1 <if= T1 0 Return>
FrzNU2 <if= T2 0 Salvage Return>
.enemydata <Villainous Chaotic Young>
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10 changes: 5 additions & 5 deletions Series/PLOT_BusinessDeal.txt
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Expand Up @@ -164,7 +164,7 @@ sub
% V105 = Have attempted SHOPPING roll
% V107 = Have attempted INTIMIDATION roll
% V109 = Have attempted trait matching
greeting <NewChat if= P2 1 else GoCheckNeg Say 117 AddReact d10 CashPrize Reward Threat PCRep 6 100 1250 AdvancePlot 0 Reputation 1 -1>
greeting <NewChat if= P2 1 else GoCheckNeg Say 117 AddReact d10 CashPrize Reward Threat PCRep 6 100 1250 AdvancePlot 0>
GoCheckNeg <if# P1 0 else GoDeal SayAnything>
GoDeal <ifG NPCRep E3 1 -10 else GoE3Villain ifG React 35 else GoNoFriend Say d3 AddChat d2 V= 2 2 V+ 2 d2 AddChat V2>
GoNoFriend <V= 2 3 V+ 2 d3 Say V2 Goto GoAddNegOps>
Expand Down Expand Up @@ -289,8 +289,8 @@ sub
result201 <NewChat AddReact -d10 P= 1 -1 Say 252>
result202 <Goto result201>

result202 <NewChat P= 1 -2 Say 251 Reputation 1 -1 Reputation 2 -5>
result203 <Goto result202>
result203 <NewChat P= 1 -2 Say 251 Reputation 1 -1 Reputation 2 -5>
result204 <Goto result203>

Msg201 <Ah, \PC . It's a lucky thing you were the negotiator sent by \ELEMENT 1 . I've decided to raise their sevice rates, and if you go along you can benefit as well.>
Msg202 <So \ELEMENT 1 sent you to negotiate, did \SPR E1 ? Well, I've already decided to raise their rates. You can benefit from this too if you play along.>
Expand All @@ -306,8 +306,8 @@ sub
Prompt201 <No deal.>
Prompt202 <I can't accept that.>

Prompt202 <Alright, I'll help you...>
Prompt203 <Okay, I can agree to that...>
Prompt203 <Alright, I'll help you...>
Prompt204 <Okay, I can agree to that...>

end

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6 changes: 3 additions & 3 deletions Series/PLOT_F2Hooch.txt
Original file line number Diff line number Diff line change
Expand Up @@ -46,9 +46,9 @@ sub
GoRealStart <if= L3 1 else GoFirstTime Say 1>
GoFirstTime <Say 3 AddChat 1 AddChat 2>
result1 <NewChat Say 4 if= V2 0 else GoRescue V= 2 1 Reputation 1 1 Goto GoRescue>
result2 <NewChat AddReact -d10 Say 5 AddChat 3 AddChat 4 Reputation 1 -1 Reputation 2 -2>
result2 <NewChat AddReact -d10 Say 5 AddChat 3 AddChat 4>
result3 <NewChat Say 6 CashPrize 25 Goto GoRescue>
result4 <NewChat Say 7 Reputation 1 -5>
result4 <NewChat Say 7 Reputation 1 -1 Reputation 2 -2>
GoRescue <L= 3 1 TORD 2 FOL PCUID>
Msg1 <Get me out of here!>
Msg3 <Help! I came here to reload the still, but the woods out there are full of monsters! It's not safe for me to go out there alone... Can you get me out of here?>
Expand All @@ -73,7 +73,7 @@ sub
Msg1 <Thanks for returning \ELEMENT 3 . You're one of the good ones.>

Persona 3
greeting <NewChat Say 1 AddReact d5 AdvancePlot 0>
greeting <NewChat Say 1 AddReact d10 AdvancePlot 0>
Msg1 <Thanks for your help getting me out of that swamp.>

end
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2 changes: 1 addition & 1 deletion Series/PLOT_GuardFight2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@ sub

Result8 <Say 16 memo 20 P+ 1 45000 NewChat>

Result9 <AdvancePlot 0 Reputation 1 -1 Reputation 2 -3 AddReact -3 Say 17 NewChat>
Result9 <AdvancePlot 0 LoseRenown AddReact -3 Say 17 NewChat ifPCLawful Reputation 2 -1>

Msg1 <There's something important I need your help with. I've just located a serial killer who's been on the run from the law. I need a hunter to raid his hideout and bring him back, dead or alive.>
Msg2 <I could use your help for the murder case I'm working on. The killer's gang has been located, now I need a hunter to raid their hideout and bring them to justice.>
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2 changes: 1 addition & 1 deletion Series/PLOT_LostInCave.txt
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Expand Up @@ -12,7 +12,7 @@ sub
prompt1 <Sure. It's just over there.>
prompt2 <I can show you, for a price...>
result1 <Say 2 AdvancePlot 0 Reputation 1 1 Print 4 EndChat DeleteChar E2>
result2 <Say 3 AdvancePlot 0 Reputation 1 -1 Print 4 CashPrize 50 EndChat DeleteChar E2>
result2 <Say 3 AdvancePlot 0 Print 4 CashPrize 50 EndChat DeleteChar E2>
Msg2 <Thank you very much! You're very kind.>
Msg3 <Here's some money for your help. Thank you.>
Msg4 <\Persona E2 has left the area.>
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2 changes: 1 addition & 1 deletion Series/PLOT_Shimli1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ sub
greeting <AdvancePlot 0 NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
result1 <Reputation 1 1 NewChat Say 2>
result2 <NewChat Say 3>
result3 <Reputation 1 -1 NewChat Say 4>
result3 <LoseRenown NewChat Say 4>
Msg1 <I have a rhetorical question for you. If a child was lost in \ELEMENT 2 would you travel there to save him?>
Msg2 <I'd like to think that any person would do the same, but I fear that there are many who wouldn't. I try hard to lead a virtuous life.>
Msg3 <Well, I certainly hope that you never have a reason to find out what you'd do in that situation!>
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2 changes: 1 addition & 1 deletion Series/PLOT_Shimli2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ sub
greeting <AdvancePlot 0 NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
result1 <Reputation 1 1 NewChat Say 2>
result2 <NewChat Say 3>
result3 <Reputation 1 -1 NewChat Say 4>
result3 <AddReact d10 NewChat Say 4>
Msg1 <Only the strong survive. The weak are worthless, and exist only to serve those who can master them. This is a universal truth; it transcends all laws, all cultures, and all of nature. Are you one of the strong or are you one of the chattel?>
Msg2 <Believe what you like, but in the end the only real virtue is power.>
Msg3 <What kind of a stupid answer was that!? You're pissing me off.>
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2 changes: 1 addition & 1 deletion Series/PLOT_Shopaholic.txt
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Expand Up @@ -29,7 +29,7 @@ sub
result4 <NewChat Reputation 4 -1 Say 110 AddChat 14 AddChat 15>
result5 <EndChat Say 111 School .ShopSkill Say 109>
result6 <NewChat Reputation 3 -1 Say 104>
result7 <EndChat Say 112 AddReact -15 AddReact d5 Reputation 5 -2 Reputation 1 -1>
result7 <EndChat Say 112 AddReact -15 AddReact d5 Reputation 5 -2>
result8 <NewChat Say 113 AddReact 3 AddReact d3 Reputation 3 1>
result9 <NewChat Say 114 AddReact d3 Reputation 4 1>
result10 <NewChat Say 115 Reputation 4 1 AddChat 15 AddChat 16>
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2 changes: 1 addition & 1 deletion Series/TS_CORP_CorpWar_PLOT_Reporter.txt
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ sub
Prompt6 <\NARRATIVE 2 attacked us, the criminals...>
Prompt7 <\NARRATIVE 1 has been attacking us.>
Prompt8 <We're going to defeat them!>
Prompt9 <You shouldn't ask difficult questions.>
Prompt9 <Bad things will happen if you keep asking questions.>
Prompt10 <It's a fun time to be a pilot.>
Prompt11 <We strictly obey the law.>
Prompt12 <Of course we have.>
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2 changes: 1 addition & 1 deletion Series/TS_GRD_MurderClub_PLOT_Three.txt
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ sub
result5 <Goto result4>
result6 <Goto result4>

result7 <EndChat Reputation 1 -5 Say 11 DeleteChar E4 DeleteChar E5 AdvancePlot 0>
result7 <EndChat Reputation 3 -10 LoseRenown Say 11 DeleteChar E4 DeleteChar E5 AdvancePlot 0>
result8 <goto result7>

Msg1 <You did it! The killer has been stopped, and \PERSONA E5 has been rescued. Here's the money you earned. When \SPR E5 gets out of the hospital, you should go visit \OPR E5 . Also you should visit \PERSONA S7 in \SCENE S8 .>
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2 changes: 1 addition & 1 deletion Series/TS_GSP_MatchMaker_STORY.txt
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ sub
GoNothing <SayAnything>

result1 <NewChat Say 2 S= 1 2>
result2 <NewChat Say 1 Reputation 1 -1 Reputation 2 -1 Reputation 5 -10 EndStory>
result2 <NewChat Say 1 Reputation 1 -1 LoseRenown Reputation 5 -10 EndStory>

Msg1 <Really!? I thought she liked me...>
Msg2 <Really? I'll have to give her a call sometime...>
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4 changes: 2 additions & 2 deletions Series/TS_XRAN_a-FF_SisterMoney.txt
Original file line number Diff line number Diff line change
Expand Up @@ -29,15 +29,15 @@ sub
GoBeenBefore <Say 2 AddChat 4 AddChat 5 ifG PC$ V3 AddChat 6>

result1 <NewChat Say 3 Reputation 1 1 AddChat 7 AddChat 8 ifG PC$ V3 AddChat 6>
result2 <NewChat Reputation 1 -1 Reputation 3 -d10 Say 4 AddChat 9 AddChat 10>
result2 <NewChat Reputation 3 -25 Reputation 3 -d10 Say 4 AddChat 9 AddChat 10>
result3 <NewChat Say 5 AddReact d10 AddChat 7 AddChat 8 ifG PC$ V3 AddChat 6>
result4 <NewChat Say 6>
result5 <NewChat Say 7>
result6 <NewChat Cash+ -V3 Reputation 1 1 Reputation 6 1 Goto GoEndingSpeech>
result7 <NewChat Say 8>
result8 <NewChat Say 10 Reputation 7 d10>
result9 <NewChat Say 11 Reputation 5 d10 AddChat 7 AddChat 8 ifG PC$ V3 AddChat 6>
result10 <NewChat Say 12 Reputation 5 -d10 Reputation 1 -1 Reputation 2 -1>
result10 <NewChat Say 12 Reputation 5 -d10 Reputation 5 -25>

Msg1 <You've got to help me! Mom and Dad left some money for us when they went away, but it wasn't much. There's not much left. I'll have to spend the last of it on either food or school. Please, I haven't called for help before...>
Msg1_1 <I've got a big problem that I wanted to talk with you about. I'm running out of money... I need to pay for tuition and rent, and I already have two part-time jobs. If Mom and Dad were still here I'd go to them, but...>
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2 changes: 1 addition & 1 deletion Series/TS_XRAN_a-I-_TheArtifact.txt
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@ sub
result1 <NewChat Say 2>
result2 <NewChat Say 3 AddChat 5 DeleteKeyItem E7 V= 1 Reward Threat S103 300 500 CashPrize V1 History 9 Goto GoEndMission>
result3 <NewChat Say 4>
result4 <NewChat Say 5 AddChat 5 Reputation 1 -1 LoseRenown goto GoEndMission>
result4 <NewChat Say 5 AddChat 5 LoseRenown goto GoEndMission>
result5 <NewChat History 8 ifG PCRep 1 0 else GoR5NoHero Say 6>
GoR5NoHero <Say 7>
GoEndMission <S= 101 1 S+ 102 1 N= 3 E2 S= 105 -1 AdvancePlot 0>
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