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mdz - Mandelbrot Deep Zoom - a Mandelbrot Set Image Renderer
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jwm-art-net/MDZ
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mdz - Mandelbrot Deep Zoom http://jwm-art.net/mdz/ mdz is a Mandelbrot-Set image generator which can use multi-precision maths to zoom in as deep as you have patience for. mdz is a fork from gkII ( http://www.jwm-art.net/gkII ) which in turn is a fork of gfract ( http://code.google.com/p/gfract/ ). mdz has stripped out most of the features from gkII and improves performance with multi-threaded rendering, and adds the ability to zoom really deep with multi-precision math. the code since mdz-0.0.9 is a significant departure from gkII. Command Line Options --------------------- The command line options are specifically for those cases where you want to render an image without interacting with the program at all. You could view the gui of mdz as simply a tool for exploring the M-Set and then use the command line options to render a final image once something sufficiently interesting has been located in the explorer. Multi-Precision Maths Routines ------------------------------- Usually software takes advantage of the CPU's floating point routines to calculate mathematic functions. However, when exploring the infinite complexity of fractals, the CPU is barely able to prick a hole in the wall of a soap bubble. Multiple precision maths routines operating in software come to the rescue. You will know when you need them because MDZ starts rendering bulky blocks of colour instead of pixels. By default the multi-precision maths routines in MDZ are turned off. They are activated by selecting the "Multiple Precision Math" checkbox in the attributes dialog. To start with, the precision is set to 80 bits. You will need to increase this setting as you zoom in to prevent the clunky blocks appearing again. The multi-precision maths routines have an option for "Correct Rounding" which when selected enables the more precise but slower multi-precision maths routines based on MPFR. Without "Correct Rounding" selected, the GMP multi-precision maths routines are used which are slightly faster than MPFR. Using GMP (multi-precision without correct rounding) the precision setting is a minimum number of bits. The actual number of bits of precision in use are displayed alongside the legend "Non-rounding precision". The "Non-rounding precision" is how many bits of precision are used by the maths routines for storing the result and for calculating the result. On my 64 bit system the non-rounding precision is always a multiple of 64. Using MPFR, the precision setting is exactly how many bits of precision to use for storing the result. MPFR may realize it needs to calculate using more precision so that the result is correct. The coordinates system of MDZ always uses MPFR for calculations, but the amount of precision in use by the coordinates system is always the number of bits as specified by the "Non-rounding precision" which is nearly always greater than the precision setting. As the multi-precision maths routines are much slower than hardware floating point calculations it is recommended to reduce the image size to 240 x 180 while exploring until you find an image you want to render at a larger size. Multi-threading ---------------- The default number of rendering threads is 2 for conservative reasons. mdz used to use 64 threads by default but was reduced to 2 so that the system running mdz remains responsive. However, it seems that mdz will run significantly faster if you increase the number of rendering threads (either from the command line or from the attributes dialog) at the cost of making the system running mdz unresponsive. Colours + Palettes ------------------- mdz can read fractint .map colour palette files and can save them too. It is also possible to read the palette section from within an MDZ settings file without loading the settings (and vice-versa). Colour Cycling and Anti-Aliasing --------------------------------- without anti-aliasing, there are no problems with colour cycling. with anti-aliasing, don't be surprised if the palette display does not update in time with the cycling. general rule of thumb: don't push it ;-)
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