Skip to content

john-friedman/Victoria-3-Artificial-Flavor-Mod

Repository files navigation

Victoria 3 Artificial Flavor Mod

This is a project to add flavor to Victoria 3 using OpenAI that I created while learning how to use OpenAI. In the Mods folder are several flavor mods created using AI. You can also make your own mods by re-running my code with different prompts.

Mods

Country Description Flavor:

  • Generates unique, new country descriptions using AI for all countries (up from 83).
  • Some country descriptions are really good! They include nuanced historical details from the time that would surprise an amateur historian.
  • Some country descriptions are hilariously wrong. These are generally the tags for which not much is known.
  • Some country descriptions may include events that happened after 1836.

alt text

Pirate-Theme'd Inventions

  • Changes the text for inventions to pirate
  • Some descriptions have two words mashed together. This is due to the AI getting confused on small prompts

alt text

Basic English Interest Group Traits

  • Changes interest group traits to basic english
  • Some descriptions have two words mashed together. This is due to the AI getting confused on small prompts

alt text

Igpay Atinlay Eategicstay Egionsray

  • Changes the text for strategic regions to pig latin

alt text

Pirate-Theme'd Speech Alerts

  • Changes alerts to pirate speech
  • Example of how OpenAI can rewrite text with code in it, with a modified prompt. 'rewrite in pirate speech. Do not change words with special characters'
  • This was a very simple attempt to use OpenAI to write code. I will likely revisit this in the future when I have more time.

alt text

Make your own mod!

Note: This require an OpenAI API Key, which you can get for free here. It comes with $18 of credit. Remember to set your api key to your python enviroment. Note 2: Sometimes there are issues with the OpenAI server. I've added a bandaid fix, but it may not always work.

Style Transfer

Do you want to make a flavor mod where everything is written like a James Bond movie, or maybe translate the game to Esperanto? Simply run translate_localization() in style_transfer.py, with your chosen prompt, and add to a mod folder.

parameters: prompt: e.g. 'convert to pirate speech' file_paths_to_translate: e.g. file_paths_to_translate = ['C:\Program Files (x86)\Steam\steamapps\common\Victoria 3\game\localization\english\alerts_l_english.yml'] mod_directory: e.g. "../NEW MOD/" temperature: how much randomness is in AI reponse

Note: I need to add an option to deal with special characters

Content Generation

Currently not available. I need to retool this for easy re-use. Probable future pipeline: Insert path, AI uses existing text to generate new text.

Other

I played around with fine-tuning, but ultimately did not find it useful for this project. Fine tuning allows you to skip prompts, which can be very useful.

Things learned about OpenAI

  • How to use different models such as ada, curie, davinci, and edit-davinci
  • How to make prompts that delivered desired outcomes
  • How to optimize API calls for cost
  • That davinci can get into a cascading failure spiral in long prompts.

Disclaimer / Credits

  • Made Using OpenAI's API (Thank you)
  • Some content may not be appropriate for all audiences. Content was generated by AI and not rigorously checked. If there is inappropriate content, let me know

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages