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Elder Kings v0.3

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@jjsfw-jumbi jjsfw-jumbi released this 12 Oct 01:56
· 60 commits to master since this release

Main Features:

  • CK2 3.3.X compatibility

Unique Great Works:

  • Jorrvaskr in Whiterun
  • Great Port of Senchal in Senchal
  • Mane's Palace in Torval
  • Palace of Kings in Windhelm
  • Imperial City in the Imperial Isle
  • Understone Keep in Markarth
  • Shipyards of Jylkurfyk in Jylkurfyk
  • Necropolis of Motalion in Rhanano
  • Temple of Orgnum in Abbarbas
  • Cath Bedraud in Orvault
  • Menagerie of Sil-Var-Woad in Silverwood
  • Volwesi-Shi in Volatra

Reach Flavour:

  • Established rulers of the Reach can turn it into a de jure kingdom
  • Old Gods/Hagraven Cult holy order
  • Decisions for emulating Faolan's legacy
  • Assorted Reachmen artefacts
  • Story events for the Black Drake
  • Reachmen cultural empire

Orgnum Flavour:

  • Orgnum given unique artefacts
  • Orgnum can impact certain tenets of the Pyandoneaic faith (e.g. by becoming a necromancer)
  • Story events for reclaiming Pyandonea, Alinor

Bloodlines:

  • Godslayer - Kill Orgnum in personal combat
  • Reclaimer of Cyrod - Form Cyrod as an Ayleid
  • Reclaimer of Falmereth - Form Falmereth as a Falmer
  • Reclaimer of Resdayn - Form Resdayn as a Dwemer
  • Reformer - Reform the Imperial Commune into the Imperial Republic
  • Alliance War Victor - Win the Alliance War as the leader of one of the Three Banners
  • World-Saviour - As Dragonborn, defeat the herald of a daedric invasion or light the Dragonfires

Elder Council:

  • Under the hood rework of all vote events
  • Split appointment laws into 3 separate laws
  • The Council may now voice its opinion on mutilation, displacement, and titular kingdom creation laws when empowered
  • The Emperor can attempt to sway members of the Council to be more in favour of their agenda
  • The Council can be restored to full membership when it no longer meets quorum
  • Can choose to ignore appointment votes

Artwork:

  • Dwemer portraits
  • Dremora portraits
  • Unique portraits for some character
  • Icons for many decisions
  • Updated interface skins

Necromancy:

  • Becoming a Necromancer is now done through an event chain, instead of a simple random event
  • Necromancers now have Necromantic Charges they can use to summon stacks of Risen Dead
  • Artifacts and Wonder upgrades can raise the number of Necromantic Charges a Necromancer has
  • Necromancers can corrupt artifacts, sacrifing some of their lifeforce and mortal possessions in exchange for amulets and rings enhancing their abilities

Religion:

  • Added the Plaguing Kings, an heresy of the Cult of Kthulhut, borned during the wars between the Chimer and the Quey
  • The Brethren are now a standalone faith, instead of being an heresy of the Cult of Kthulhut
  • Faiths now have their special features listed in their description. Some features have been tweaked and moved around
  • Faiths are now less rigid. Some patron deities can change your religious features
  • Added a feature rewarding multiple lovers, for lustful religions
  • Added a feature rewarding cannibalism
  • Under the hood rework of some major tenets, and their impact on people's opinion
  • The Maruhkati now use the College of Cardinals mechanic. It needs to be restored, using a decision by a powerful Maruhkati faithful
  • The Sun Court now use the College of Cardinals mechanic. It needs to be restored, using a decision by a powerful Sun Court faithful. Also tweaked their theocratic names

Slavery:

  • Under the hood rework, slaves can now remember where they come from and where they have been sent
  • Rulers can now choose to liberate slaves when they finish sieging down a province with slaves
  • Rulers can decide to free slaves from one of their province, if the slaves come from their own realm
  • The Slaver and Liberator trait are now available to those who enslave/liberate enough provinces. Do it enough and they can even forge their own bloodline!
  • Added the Liberate Slaves, End Slavery, and Slave Raid casus belli

Societies:

  • Guild quests reworked
  • Great House societies given unique powers
  • Separated the quest and objective tombolas from education, specialisation, and special knowledge training
  • Elder Council and Great Houses societies now passively reduce the risk of provincial infestations
  • Most societies can exchange currency for technology points
  • Society influence made overall more important
  • Numerous tooltip fixes
  • Added the Order of the Pale Mist and the Silent Moons in Akavir, respectively an assassin and thief guild

Game rules:

  • Reign of the Septims added, controlling when Tiber Septim spawns
  • Great Work holding limit added, controlling in what provinces Great Works have to be for them to be active
  • Unjust Conquest rule removed
  • Child of Destiny rule removed

Other Features:

  • Mages AI can now pick a random magical effect every ten years
  • Khajiit no longer require Old Gods DLC to play
  • Elven racial traits have been condensed into only one per race, instead of five
  • Weapons and armors can only be worn by an adult
  • Era display button
  • Major rivers are now navigable
  • Rework of special troops - both mage unit types have been consolidated
  • Rebalanced de/resettlement
  • New titular titles (including Lainlyn)
  • Imperial races consolidated
  • ALMSIVI rulers cannot declare war while temple crusaders are raised
  • Some decisions moved into submenus
  • Many changes to history
  • The Amulet of Kings can now be stolen (with great difficulty)
  • Provincial infrastructure now decreases the chance of infestations
  • De jure kings may not be targeted by the warlord CB within their own de jure kingdom except by their de jure emperor. This includes Great Houses in Morrowind
  • Added the markamal lungshark as a possible pet
  • Lycans and vampires can choose to reveal themselves at any time
  • Certain weapons are more effective when fighting certain enemies (e.g. silver weapons are more effective against undead)
  • Added new infestations that can be taken care of by non-fighting guilds
  • Scrollbars added to some events
  • Many tooltip updates
  • Many bugfixes and minor tweaks