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"Hello World" in OpenGL 2.0, with matrix transformations
jckarter/hello-gl-ch3
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This is the source code for the "hello world" OpenGL application described in chapter 3 of Joe Groff's OpenGL tutorial: http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-3:-3D-transformation-and-projection.html You will need the GLUT <http://www.opengl.org/resources/libraries/glut/> and GLEW <http://glew.sourceforge.net/> libraries to compile this program. It also requires OpenGL 2.0 or later. Do whatever you like with this source code.
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"Hello World" in OpenGL 2.0, with matrix transformations
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