This demo is a pixel art 2D platformer with single-player and two player splitscreen multiplayer.
It demonstrates how to code characters and physics-based objects in a real game context. This is a relatively complete demo where the player can jump, walk on slopes, fire bullets, interact with enemies, and collect items. It contains one level. The player is invincible, unlike the enemies.
Language: GDScript
Renderer: Forward Plus
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120
- Side-scrolling player controller using
CharacterBody2D
.- Can walk smoothly up and down slopes.
- Can shoot, including while jumping.
- Has a double jump that provides a horizontal momentum boost.
- Enemies that crawl on the floor and change direction when they encounter an obstacle.
- Camera that stays within the level’s bounds.
- Keyboard and gamepad control support.
- Platforms that can move in any direction.
- Gun that shoots bullets with rigid body (natural) physics.
- Collectible coins.
- Pausing and a pause menu.
- Pixel art visuals.
- Sound effects and music.
"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy