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* Improve NativeLibraryLoader. * Add javadoc. * Moved library extraction requirement check into a separate method. * Fix javadoc. * Refactor library extraction check method. * Extract natives to system temp directory retrieved by System.getProperty("java.io.tmpdir") instead of working directory. * Renamed enum "Openal" to "OpenAL" and added javadoc on NativeLibraries. * Update comments.
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jme3-desktop/src/main/java/com/jme3/system/NativeLibraries.java
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/* | ||
* Copyright (c) 2009-2023 jMonkeyEngine | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are | ||
* met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* | ||
* * Redistributions in binary form must reproduce the above copyright | ||
* notice, this list of conditions and the following disclaimer in the | ||
* documentation and/or other materials provided with the distribution. | ||
* | ||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors | ||
* may be used to endorse or promote products derived from this software | ||
* without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | ||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package com.jme3.system; | ||
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import java.nio.file.Paths; | ||
import java.util.ArrayList; | ||
import java.util.List; | ||
import java.util.function.Consumer; | ||
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/** | ||
* Defines default native libraries that are loaded by | ||
* {@link NativeLibraryLoader}. | ||
* | ||
* @author Ali-RS | ||
*/ | ||
public enum NativeLibraries { | ||
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// Note: LWJGL 3 handles its native library extracting & loading using | ||
// its own SharedLibraryLoader. | ||
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/** | ||
* Native lwjgl libraries for LWJGL 2 required by jme3-lwjgl backend. | ||
*/ | ||
Lwjgl(new LibraryInfo("lwjgl", libPath -> | ||
// Delegate loading to lwjgl. | ||
System.setProperty("org.lwjgl.librarypath", | ||
Paths.get(libPath).getParent().toAbsolutePath().toString())) | ||
.addNativeVariant(Platform.Windows32, "lwjgl.dll") | ||
.addNativeVariant(Platform.Windows64, "lwjgl64.dll") | ||
.addNativeVariant(Platform.Linux32, "liblwjgl.so") | ||
.addNativeVariant(Platform.Linux64, "liblwjgl64.so") | ||
.addNativeVariant(Platform.MacOSX32, "liblwjgl.dylib") | ||
.addNativeVariant(Platform.MacOSX64, "liblwjgl.dylib") | ||
), | ||
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// OpenAL for LWJGL 2 | ||
// For OSX: Need to add lib prefix when extracting | ||
/** | ||
* Native OpenAL audio libraries for LWJGL 2 required by jme3-lwjgl backend. | ||
*/ | ||
OpenAL(new LibraryInfo("openal") | ||
.addNativeVariant(Platform.Windows32, "OpenAL32.dll") | ||
.addNativeVariant(Platform.Windows64, "OpenAL64.dll") | ||
.addNativeVariant(Platform.Linux32, "libopenal.so") | ||
.addNativeVariant(Platform.Linux64, "libopenal64.so") | ||
.addNativeVariant(Platform.MacOSX32, "openal.dylib", "libopenal.dylib") | ||
.addNativeVariant(Platform.MacOSX64, "openal.dylib", "libopenal.dylib") | ||
), | ||
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/** | ||
* Native bullet physics libraries required by Minie library. | ||
*/ | ||
BulletJme(new LibraryInfo("bulletjme") | ||
.addNativeVariant(Platform.Windows32, "native/windows/x86/bulletjme.dll", "bulletjme-x86.dll") | ||
.addNativeVariant(Platform.Windows64, "native/windows/x86_64/bulletjme.dll", "bulletjme-x86_64.dll") | ||
.addNativeVariant(Platform.Windows_ARM64, "native/windows/arm64/bulletjme.dll", "bulletjme-arm64.dll") | ||
.addNativeVariant(Platform.Linux32, "native/linux/x86/libbulletjme.so", "libbulletjme-x86.so") | ||
.addNativeVariant(Platform.Linux64, "native/linux/x86_64/libbulletjme.so", "libbulletjme-x86_64.so") | ||
.addNativeVariant(Platform.Linux_ARM32, "native/linux/arm32/libbulletjme.so", "libbulletjme-arm32.so") | ||
.addNativeVariant(Platform.Linux_ARM64, "native/linux/arm64/libbulletjme.so", "libbulletjme-arm64.so") | ||
.addNativeVariant(Platform.MacOSX32, "native/osx/x86/libbulletjme.dylib", "libbulletjme-x86.dylib") | ||
.addNativeVariant(Platform.MacOSX64, "native/osx/x86_64/libbulletjme.dylib", "libbulletjme-x86_64.dylib") | ||
.addNativeVariant(Platform.MacOSX_ARM64, "native/osx/arm64/libbulletjme.dylib", "libbulletjme-arm64.dylib") | ||
), | ||
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// For OSX: Need to rename extension jnilib -> dylib when extracting | ||
/** | ||
* Native JInput joystick libraries required by jme3-lwjgl backend. | ||
*/ | ||
JInput(new LibraryInfo("jinput", libPath -> | ||
// Delegate loading to jinput. | ||
System.setProperty("net.java.games.input.librarypath", | ||
Paths.get(libPath).getParent().toAbsolutePath().toString())) | ||
.addNativeVariant(Platform.Windows32, "jinput-raw.dll") | ||
.addNativeVariant(Platform.Windows64, "jinput-raw_64.dll") | ||
.addNativeVariant(Platform.Linux32, "libjinput-linux.so") | ||
.addNativeVariant(Platform.Linux64, "libjinput-linux64.so") | ||
.addNativeVariant(Platform.MacOSX32, "libjinput-osx.jnilib", "libjinput-osx.dylib") | ||
.addNativeVariant(Platform.MacOSX64, "libjinput-osx.jnilib", "libjinput-osx.dylib") | ||
), | ||
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/** | ||
* Native JInput DirectX 8 auxiliary libraries required by jme3-lwjgl backend. | ||
* (only required on Windows) | ||
*/ | ||
JInputDX8(new LibraryInfo("jinput-dx8") | ||
.addNativeVariant(Platform.Windows32, "jinput-dx8.dll", null) | ||
.addNativeVariant(Platform.Windows64, "jinput-dx8_64.dll", null) | ||
.addNativeVariant(Platform.Linux32, null) | ||
.addNativeVariant(Platform.Linux64, null) | ||
.addNativeVariant(Platform.MacOSX32, null) | ||
.addNativeVariant(Platform.MacOSX64, null) | ||
); | ||
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private final LibraryInfo library; | ||
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NativeLibraries(LibraryInfo library) { | ||
this.library = library; | ||
} | ||
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/** | ||
* Register native libraries on {@link NativeLibraryLoader} so we can load them | ||
* later on via {@link NativeLibraryLoader#loadNativeLibrary(String, boolean)}. | ||
*/ | ||
public static void registerDefaultLibraries() { | ||
Lwjgl.registerLibrary(); | ||
OpenAL.registerLibrary(); | ||
BulletJme.registerLibrary(); | ||
JInput.registerLibrary(); | ||
JInputDX8.registerLibrary(); | ||
} | ||
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public LibraryInfo getLibrary() { | ||
return library; | ||
} | ||
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/** | ||
* @return the library name. This is effectively equivalent to the | ||
* call {@link LibraryInfo#getName()} | ||
*/ | ||
public String getName() { | ||
return library.getName(); | ||
} | ||
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/** | ||
* Registers this library's native variants into {@link NativeLibraryLoader} that can | ||
* be loaded later via {@link NativeLibraryLoader#loadNativeLibrary(String, boolean)}. | ||
*/ | ||
private void registerLibrary() { | ||
library.getNativeVariants().forEach(NativeLibraryLoader::registerNativeLibrary); | ||
} | ||
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/** | ||
* A helper class that defines a native library by name, list of its native variants | ||
* for target platforms and a load function used to load library from an absolute | ||
* path after extracted by {@link NativeLibraryLoader}. | ||
*/ | ||
public static class LibraryInfo { | ||
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private final String name; | ||
private final List<NativeLibrary> nativeVariants = new ArrayList<>(); | ||
private final Consumer<String> loadFunction; | ||
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/** | ||
* Define a library by the specified name and a default load function | ||
* that uses {@link System#load(String)} to load extracted native from | ||
* absolute path. | ||
* @param name The library name. (not null) | ||
*/ | ||
public LibraryInfo(String name) { | ||
this(name, System::load); | ||
} | ||
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/** | ||
* Define a library by the specified name and specified load function | ||
* that is used to load extracted native from an absolute path string. | ||
* | ||
* @param name The library name (not null) | ||
* @param loadFunction The load function for loading library from | ||
* an absolute path string. (not null) | ||
*/ | ||
public LibraryInfo(String name, Consumer<String> loadFunction) { | ||
this.name = name; | ||
this.loadFunction = loadFunction; | ||
} | ||
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/** | ||
* @return the library name. | ||
*/ | ||
public String getName() { | ||
return name; | ||
} | ||
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/** | ||
* @return the list of native variants, each targeting a specific platform. | ||
*/ | ||
public List<NativeLibrary> getNativeVariants() { | ||
return nativeVariants; | ||
} | ||
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/** | ||
* Adds a new native library that targets specified platform. | ||
* | ||
* @param platform The platform this library targets | ||
* @param pathInNativesJar The path of native file inside library jar | ||
* @return this | ||
*/ | ||
public LibraryInfo addNativeVariant(Platform platform, String pathInNativesJar) { | ||
return addNativeVariant(platform, pathInNativesJar, null); | ||
} | ||
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/** | ||
* Adds a new native library that targets specified platform. | ||
* | ||
* @param platform The platform this library targets | ||
* @param pathInNativesJar The path of native file inside library jar | ||
* @param extractedAsFileName The filename that the library should be extracted as | ||
* @return this | ||
*/ | ||
public LibraryInfo addNativeVariant(Platform platform, String pathInNativesJar, String extractedAsFileName) { | ||
nativeVariants.add(new NativeLibrary(name, platform, pathInNativesJar, extractedAsFileName, loadFunction)); | ||
return this; | ||
} | ||
} | ||
} |
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