Heartsync is a small Paper plugin that links every player’s health together. If one player takes damage or heals, everyone’s hearts update the same way. It’s a challenge-style plugin that tracks runs, archives completed worlds, and automatically resets the server when someone dies.
The idea behind Heartsync is simple: all players share a single health pool. When one person takes damage, everyone feels it. When one person heals, everyone benefits. This creates a cooperative survival challenge where every action matters.
I’ve seen the shared health concept before as a mod, but I wanted to make it work as a plugin so players don’t need to install anything. Heartsync also adds automatic world resets and keeps clean archives of previous runs, so each attempt is saved before a new one begins.
- Shared health across all players, synced in real time.
- Automatic world reset when any player dies.
- Archives of past worlds saved before each reset.
- Built-in run tracking with duration, cause of death, and participants.
- Lightweight and fully server-side, no client mods required.
- Simple commands for managing runs and resets.
Heartsync was made as a small side project to make Minecraft more cooperative and punishing at the same time. It’s not meant to be a large public plugin, just a fun, self-contained challenge to play with friends that resets, tracks, and archives every run automatically.