Tweaks to LegoRaceCar
and LegoJetski
#1378
Merged
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Corrects beta address for
g_skBMap
array.Moved
MxMatrix
variable init position inHitActor
functions to match beta. RemovedtimeElapsed
variable per the beta.Renamed global variables related to sounds and timed events. This was partly based on checking the actual files with SIEdit. I didn't check in the actual game so feel free to correct me if I'm wrong here. I'm basing the name
g_playerHitStudsSounds
on the fact thatsrt018sl
throughsrt029sl
are grunts and pain sounds. In contrast,srt006sl
is "Eat my bricks buddy!" so this seems like a sound for when Studs hits you instead of you hitting him. Does this mean that the second bool parameter of all theHitActor
functions tells whether the player is moving at the time of the collision? (As a way to tell who hit who)Named the
InitSoundIndices
functions for bothLegoRaceCar
andLegoJetski
Removed the
animMap
variable and two string variables inLegoRaceCar::ParseAction
per the beta. This is still 100%.I think the accuracy dip in
LegoJetski::HitActor
is from entropy near thestrcmpi
calls.