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Looks like the OpenGL2 renderer causes bright corners on curved surfaces, resulting in some pretty ugly breaks between normal brushes and curved surfaces. This is very visible in some custom maps with excessive use of curved surfaces.
The text was updated successfully, but these errors were encountered:
Looks like the OpenGL2 renderer causes bright corners on curved surfaces, resulting in some pretty ugly breaks between normal brushes and curved surfaces. This is very visible in some custom maps with excessive use of curved surfaces.
The text was updated successfully, but these errors were encountered: