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Make emscripten port default to 85 FPS, non-V-sync
enhancement
#675
opened Jun 25, 2024 by
zturtleman
OpenGL2: r_anaglyphMode causes 2D and HUD models to be transparent
bug
OpenGL2
#655
opened Apr 18, 2024 by
zturtleman
OpenGL2: Stencil shadow volumes are broken (cg_shadows 2)
bug
OpenGL2
#648
opened Mar 2, 2024 by
zturtleman
OpenGL2: Curved surfaces don't use dynamic level of detail
bug
OpenGL2
#647
opened Mar 2, 2024 by
zturtleman
OpenGL2: The game is too bright and auto-exposure doesn't match the original
bug
OpenGL2
#646
opened Mar 2, 2024 by
zturtleman
OpenGL2: Flares in mirrors calculate wrong depth and have wrong visibility
bug
OpenGL2
#641
opened Feb 13, 2024 by
zturtleman
OpenGL2: r_ext_multisample > 0 breaks r_drawSunRays 1 (without HDR or FB-MSAA)
bug
OpenGL2
#637
opened Feb 10, 2024 by
zturtleman
Unknown blend mode 'gl_src_color' leads to black menu screen with the PadMod
#629
opened Jan 1, 2024 by
kai-li-wop
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