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WIP: State Reconstructor #160

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WIP: State Reconstructor #160

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inxilpro
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Just posting this as a draft for discussion.

@DanielCoulbourne DanielCoulbourne added the blocks 1.0 We can't release v1.0 until this is merged label Jan 6, 2025
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@DanielCoulbourne @skylerkatz I just did a pass on this and added some notes in prep for Monday.

/** @param Event[] $events */
public function write(array $events): bool;

public function summarize(State ...$states): AggregateStateSummary;
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I'm not 100% sure this needs to be on the StoresEvents interface. I think maybe it needs access to some store data, but it seems a little odd for it to live here.

use Thunk\Verbs\State;
use Thunk\Verbs\Support\StateIdentity;

class AggregateStateSummary
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This name is… obtuse. But the basic point of this class is to find ALL the States and Events that are related to a given set of starting States. We need this because if we're reconstituting state, and it relies on some other related state, we need that state to be in sync.

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class FindAllTheThings
{
    public static function leeroyyyyyyJenkins(State ...$states): static
}

// reconstituting in a recursive call, the root call is responsible for applying
// events, so we should also skip in that case.

if (! $this->is_replaying && ! $this->is_reconstituting) {
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It might be useful to combine is_replaying and is_reconstituting into a single concept that means "should the state manager try to reconstitute state or not" — I don't know that the distinction matters inside the state manager.

try {
$this->is_reconstituting = true;

$summary = $this->events->summarize($state);
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This probably should be able to take multiple states

Comment on lines 214 to 215
// FIXME: Swap out existing state manager, push all related states into new state manager
// FIXME: run all the event on them, swap them out
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This is the correct approach, I think. Ultimately, we just need an isolated state manager to handle everything and then pull those values over into the global state manager after it's done.

Comment on lines 223 to 235
$min = $last_event_ids->min() ?? PHP_INT_MIN;
$max = $last_event_ids->max() ?? PHP_INT_MIN;

// If all states have had this or future events applied, just ignore them
if ($min >= $event->id && $max >= $event->id) {
return false;
}

// We should never be in a situation where some events are ahead and
// others are behind, so if that's the case we'll throw an exception
if ($max > $event->id && $min <= $event->id) {
throw new RuntimeException('Trying to apply an event to states that are out of sync.');
}
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This is all to account for cases where one state is ahead of another. We may want to decide that in the beginning we just don't support that…?

use InvalidArgumentException;
use Thunk\Verbs\State;

class StateIdentity
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There are too many different things that can point to a state. This class exists to normalize them all into one thing for ease of use around the codebase.

foreach ($this->states as $type => $states) {
foreach ($states as $id => $state) {
if (in_array($id, $ids)) {
uniqid($this->states[$type][$id]);
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lol, I think this should be unset not uniqid

Comment on lines 9 to 31
/*
* The Problem(s)
*
* FIRST PROBLEM:
* - We try to load state1, but we don't have an up-to-date snapshot
* - StateManager::load tries to reconstitute state from events
* - One of those Event::apply methods load state2
* - Best case scenario: we reconstitute state2 before continuing
* - Worst case scenario: reconstituting state2 tries to reconstitute state1, and we're in an infinite loop
* - (if no loop) state1 continues to reconstitute, but it's acting with state2 FULLY up-to-date, not
* just up-to-date with where state1 happens to be
*
* TO TEST FIRST PROBLEM:
* - Event1 adds State1::counter to State2::counter and increments State2::counter
* - Event2 increments State2::counter
*
* SECOND PROBLEM:
* - We try to load state1, but we don't have an up-to-date snapshot
* - StateManager::load tries to reconstitute state from events
* - One of those Event::apply methods requires state1 and state2, so we need to load state2
* - Reconstituting state2 re-runs the same apply method on state2 before also running it on state1
* - Double-apply happens
*/
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I think we should probably start here and review whether these are actually the problems and if so confirm that the tests effectively test them.

$state_id = data_get($source, 'state_id');
$state_type = data_get($source, 'state_type');

if (is_int($state_id) && is_string($state_type)) {
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Suggested change
if (is_int($state_id) && is_string($state_type)) {
if (
(
\Illuminate\Support\Str::isUlid($state_id)
|| \Illuminate\Support\Str::isUuid($state_id)
|| is_int($state_id)
)
&& is_string($state_type)
) {

This is formatted terribly, but I think we need to check for more than just an int for the $state_id

use Thunk\Verbs\State;
use Thunk\Verbs\Support\StateIdentity;

class AggregateStateSummary
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class FindAllTheThings
{
    public static function leeroyyyyyyJenkins(State ...$states): static
}

Co-Authored-By: Daniel Coulbourne <[email protected]>
Co-Authored-By: Skyler Katz <[email protected]>
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3 participants