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ERM_Terran

Add Terran units as controllable unit for players.

This mod is created as a player controllable combat units demo for Enemy Race Manager

Discord: https://discord.gg/BwWXygyEyQ

ERM - Features Reel: https://www.youtube.com/watch?v=phLRReAjxHA

ERM - Terran Tutorial: https://www.youtube.com/watch?v=MzDwGJ3OOGY

Changes in 2.1
  • Updated for Factorio 2.0
  • Adjusted damage for Factorio and ERM 2.0 changes.
  • Using a fork of Unit Control, until Klonan's 2.0 update.
  • This is an experimental release. 2.2 will be the first stable release.
Licenses

Lua code files are licensed under GNU LGPLv3

However, Starcraft graphic and sound assets are properties of Blizzard Entertainment Inc. They are used for educational purposes. The original game is now free to play.

Using "Unit Control"

You can select the unit using shortcut or Alt + left mouse click to enable selector, or Shift + Alt + left mouse click to select ALL units.

Terran

Features

Weapon researches enhanced these units' damage as well. Units must build in its assigned

Cheap mode

Unit costs are 30 - 50% off. Some recipes required cheaper material. Unit health reduced by 30%

Unit Buildings
  • Barrack, build ground bio units
  • Factory, build ground mechanical units
  • Starport, build aerial units
  • Command Center, teleport unit between location, including different planets.
  • Bunker, gun turret which does not consume ammo. It requires marine to build and does not return all materials when mined/deconstruct.
  • Missile Turret, accept rockets ammo
  • Sieged siege tank turret, accept cannon-shell ammo,
    • Added shockbomb cannon-shell ammo to deal wide AOE damage.

Barrack Units

Marine MK1 (Supply:1)

Build from Barrack, deal physical damage in medium range

Marine MK2 (Supply:1)

Build from Barrack, deal physical damage in medium range

Marine MK3 (Supply:1)

Build from Barrack, deal physical damage in medium range

Firebat MK1 (Supply:1)

Build from Barrack, deal fire damage in close range, deal explosion damage on death.

Firebat MK2 (Supply:1)

Build from Barrack, deal fire damage in close range, deal explosion damage on death.

Ghost lockdown (Supply:1)

Build from Barrack, deal heavy physical damage in long range, occasional case lockdown to slow enemy.

Ghost nuclear (Supply:1)

Build from Barrack, fires nuke, likely die from its attack.

Factory Units

Vulture

deal AOE damage and deploy controllable spidermines.

Tank

deal AOE damage in long range

Tank MK 2

deal AOE damage in long range

Goliath

deal damage to single target in long range, occasionally fire a rocket to deal AOE damage

Starport Units

Wraith

aerial unit, deal AOE explosive damage in long range.

Scout Wraith

aerial unit, deal single target laser damage in long range. Flies faster than other wraith.

Valkyrie

aerial unit, deal AOE cold damage in long range, slow enemy by 1/2.

Science Vessel

aerial unit, deal AOE acid damage in long range, slow enemy by 1/4.

Battlecruiser (Laser Turret)

aerial unit, deal single target laser damage in long range

Battlecruiser (Yamato Cannon)

aerial unit, deal heavy single target and AOE damage in long range. Have tougher armor.