This mod aims provide a RTS experience with Factorio logistics. It works best with other ERM branded mods. Base game biters are also enhanced with new features.
Discord: https://discord.gg/BwWXygyEyQ
- ERM - 2.0 Features Reel: Coming Soon
- Support Factorio 2.0 and Space Age
- New evolution system, Quality Spawns, replaced the old leveling system.
- Space Age specific environmental attacks.
- New planets as enemy's home planet.
- Unit stats re-balance.
- Re-work various subsystems with 2.0 features.
- Boss mode and interplanetary attack subsystems are temporary offline.
Note 1: 2.0.x are all experimental release. Expect crashes and unit imbalance. Most things are subjected to change. 2.1 will be the first stable release.
Note 2: Support for base game will be limited to shared features and fixing crashes. This mod is now focus on warfare with space logistic.
These race mods are made as educational demos. You'll have to download them separately.
New Enemy Races:
Player Controllable Units: (WIP for 2.0)
Special Thanks to 5hinzou as he did the remaster graphics!
Tips on defense:
- A LOT OF construction robots and repair kits. Automate repair network ASAP. Mix all turrets. Uranium bullets and flamethrowers are OP.
- Build multiple layers of turrets and walls in early game. Don't bother repairing without automated bot repairs. Replace the damage turret with new one and build wall after it destroyed.
Do you want to create your new race? Please refer to this doc New-Race-DEV-README.md and join my discord for additional help.
Enemy evolution is based on Force's evolution factor and kills. When enemy evolves, they pick a higher tier of the same units. The enemy evolve independently on each planet. The more you kill, the quicker they evolve.
There are total of 5 tier for each enemy entity, from normal, great, exceptional, epic and legendary. Which tier can you handle?
- Aerial units.
- Dropships, flying unit that spawn other units.
- Carriers, Unit that spawn other smaller units in a batch
- Builders, unit that builds spawner or turret on the spot.
- Invisible units, unit that can only be seen by certain turrets.
- Suicidal units, which kill themselves to cause massive damage.
Custom attack groups are generated by attack points. Everything you kill worth some attack points. Once it hit a threshold, the enemy will send a wave of custom attack group to your base. They spawn on top of the base game's pollution based attacks.
There are various types of attack groups. Ground attack, Arial attack, dropships, stealth attacks. See in-game tip and tricks for details.
Enemy expansion are no longer build one structure at a time. They build several spawners and turrets to have the best defense.
Some enemy may parasitize another unit to spawn them. Other may be practising quantum teleportation with lightnings.
This is currently only work for non Space Age game. You'll have to select "Mixed mode" in Nauvis enemy and enable "Free for all" to active this feature.
When this is enabled, player entity health and enemy damage multiplied by 10x. The multipliers are to balance the time enemy units take to kill each other.
Some enemy force have their home planet. They are home to their Legendary forces.
- Dedicated unit assembly lines.
- Set up rally point for automated unit deployment.
- Unit teleportation between 2 areas, including between planets/surfaces.
- Unit population control
ERM - Terran Control Tutorial: https://youtu.be/MzDwGJ3OOGY
- Not support peaceful mode. :)
Please see https://github.com/heyqule/enemy_race_manager/blob/main/Mod-Compatibility.md for full compatibility details.
https://github.com/users/heyqule/projects/1
- UK: Yuriy, Met_en_Bouldry, ExexDiablo
- DE: PatrickBlack, Spiti6910, Batrick
- ES: Jose Eduardo
- FR: Wiwok, Daiky Raraga
- RU: SeptiSe7en, Misha Mitchell, oZeDo, X-0D
- HU: CsokiHUN
You can help translate this mod directly online by going to the following link and finding "ERM" or "Enemy Race Manager":
https://crowdin.com/project/factorio-mods-localization
New translation will be released in the next version.