(Original LeedsHack 2015 submission is in branch "lh2015-entry".)
Requirements: Python 2.x, Pygame.
Features:
- Inaccurate physics simulation
- Unrealistic atmospheric modelling
- Dodgy orbital mechanics
- Corporate sponsorship!
Keys:
- a/d: rotate anticlockwise/clockwise
- w/s: throttle up/down
- z: full throttle
- x: kill throttle
- t: toggle SAS
- p: deploy parachute
- m: toggle map screen
- -/=: zoom map
- ,/.: increase/decrease timewarp
- q: quit
[Full version coming eventually. Watch this space.]
https://en.wikipedia.org/wiki/Scale_height#Scale_height_used_in_a_simple_atmospheric_pressure_model
https://github.com/mhoram-kerbin/ksp-physics-documentation/releases (Note this is pre-1.0 - atmosphere, drag and engines have been reworked in 1.0 to be more accurate.
http://forum.kerbalspaceprogram.com/threads/93426-Physics-of-KSP A few of the comments here go over things.
http://wiki.kerbalspaceprogram.com/wiki/Atmosphere#Drag is also useful.