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slidemachine

Generate reveal.js slides directly from vector graphics files and markdown text

slidemachine animated gif

Intro

reveal.js is a powerful javascript-based presentation framework. It renders content in a browser, making it great for displaying web content, implementing interactive widgets, and for sharing presentations worldwide. The dark side is that complicated graphical layouts remain extremely painful. For example, having an arrow appear on a graph---something trivial in PowerPoint---can require extensive fiddling with css and html.

slidemachine fills this gap by automatically rendering layers within an svg file into individual reveal.js slides. The rendering is done by Inkscape---an open-source, vector graphics program. A user creates their graphics heavy slides in Inkscape, saves their builds as layers, and then describes how to do the render in simple markdown. slidemachine does the rest. And, since we're using markdown anyway, you can conceivably write an entire presentation in markdown and render it with slidemachine.

Quick start

  1. If you haven't already, Install reveal.js in a directory somewhere on your computer.

  2. Install Inkscape

  3. Install slidemachine. For now, use github (pip coming soon):

git clone https://github.com/harmsm/slidemachine
cd slidemachine
python3 setup.py install
  1. Go into the slidemachine/demo directory and run the demo.
cd slidemachine/demo
slidemachine demo.md --template template.html

This will generate index.html and a directory called slidemachine_media.

  1. Copy these into a reveal.js directory and run there.
cp -r index.html slidemachine_media /some/folder/with/reveal/
cd /some/folder/with/reveal/
npm start

In my normal work flow, I create a development directory where I put all of the inputs to slidemachine, and then put symbolic links to developlment/index.html and development/slidemachine_media in /some/folder/with/reveal/. This means I can update slides and have them automatically pushed to a running reveal.js instance.

Details

slidemachine pre-processes markdown to break it into slides and create appropriate image files using Inkscape. It then uses mistune to render the markdown as html. If the user specifies a template reveal-style html file, these slides will be directly inserted into the first element with class="slides". All processed files are placed in a single output directory.

By default, the software looks for lines with >>> and uses those as breaks between slides.

slidemachine hijacks the image syntax. It looks for lines such as:

![sm.inkscape](inkscape_file.svg) 100,010,111

This means:

  1. ![sm.inkscape] indicates that slidemachine should use the InkscapeProcessor.

  2. (inkscape_file.svg) tells slidemachine what file to use.

  3. The 100,010,111 chunk is optional. It says which layers to build in what order. In this case, create three images: one with bottom layer (100), one with the middle layer (010) and one with all three layers (111). If no layers are specified, slidemachine automatically builds from the bottom layer up: 100 -> 110 -> 111. (Note: the number of layers in each string must match the number of layers in the svg file).

Processors

slidemachine recognizes the following hijacked image syntax.

  • sm.inkscape handles layered inkscape svg files. The arguments are used to specify the order in which to build layers into slides. Uses the InkscapeProcessor class under the hood.
  • sm.image takes a generic image and copies it into the output directory.
    Arguments are passed as attributes to the <img /> html element. For example, height="60%" would make the height of the image 60%. Uses the ImageProcessor class.
  • sm.video takes a video file and copies it into the output directory. Arguments are passed as attributes to the <video> html element. For example, loop would set video to loop. Uses the VideoProcessor class.

Warning

The contents of the slidemachine output directory (slidemachine_media by default) should not be changed manually. slidemachine deletes any files that it does not need for the current processing. This means that any user-added files in this directory will be deleted.

Intriguing thoughts

  • The code is modular enough that we should be able to drop basically any programatically-generated material into slidemachine. Ideas include scripts to generate D3 or Vega code, static renders of graphs, etc.
  • slidemachine also solves one of the problems I've run into making reveal presentations: after fiddling with my talk, removing slides, tweaking graphics, etc. I'm never sure which image files I need to keep. I end up with duplicate and extraneous graphics all over the place. slidemachine copies all images into a single directory (checking for duplicates using and MD5 hash), meaning that sharing the talk requires only sharing that directory.

Extending

The markdown parsing is quite flexible, so slidemachine should be able to handle any number of processors.

To create a new processor:

  1. Create a subclass of Processor.
  2. Redefine the process method in the subclass. slidemachine expects this method to have the following characteristics:
    • Takes a single line of markdown as input.
    • If the line does not match the search pattern, return the original line.
    • If the processor generates new markdown or html that should all be on the same slide, return the new text as a string.
    • If the processor returns lines that should be spread over multiple slides, return the lines as a tuple of strings.
  3. Place the file with the new subclass in the slidemachine/processors directory and update slidemachine/processors/__init__.py so the new Processor subclass is exposed.
  4. Modify slidemachine/config.json so that the processors key lists the new class and the keyword arguments necessary to initialize the class.

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