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Python library for adding visual effects to video streams

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pyfx

Python library for adding visual effects to video streams. It's built on libraries such as skimage, pillow, dlib, numpy, and scipy.

This started as a simple project to explore how to do visual effects, rather than as an attempt to build a fully functional effects platform.

Workflow

import pyfx
ws = pyfx.Workspace("workspace.pyfx",source)

# Add effects here...

ws.render(output)

Example

The following code loads a video stream and, over the first 5 frames, pans left-to-right 100 pixels, rotates 3-degrees clockwise, and adds camera shake.

import pyfx

ws = pyfx.Workspace(name,source)

vc = pyfx.effects.VirtualCamera(ws)
vc.add_waypoint(5,x=100,theta=-3,shaking_magnitude=10)
vc.bake()

ws.render(output,effects=(vc,))

Effects can be applied in serial as a pipeline. The following adds flickering exposure to the existing effect.

import pyfx
import random

ws = pyfx.Workspace(name,source)

vc = pyfx.effects.VirtualCamera(ws)
vc.add_waypoint(5,x=100,theta=-3,shaking_magnitude=10)
vc.bake()

cs = pyfx.effects.ColorShift(ws)
for i in range(30):
    cs.add_waypoint(i,value=random.random())
cs.bake()

ws.render(output,effects=(vc,cs))

Main classes

  • Effect base class that can be extended to generate arbitrarily complicated time-aware visual effects.
  • Sprite class that can be used to define new visuals to attach to particles
  • Background class that allows ready identification of foreground and background pixels
  • Potential and Particle classes for doing physics-based 2D particle effects.
  • Processor classes are classes that update things like potentials or sprites as a function of time.

Design choices:

Image arrays are enforced to be of only a few types:

  • float (positive values between 0 and 1)
  • int (positive values between 0 and 255)
  • Grayscale (one channel), RGB (three channel), and RGBA (four channel)
  • Arrays are stored in array[y,x,channel] format, where y indexes height and x indexes width. The origin is in the top, left. So 0,0 corresponds to the top left. 540,960 corresponds to the center of the frame.

The simplest way to ensure compatibility across the library is to load images by pyfx.util.to_array, which can take any image-like input and will spit out an array. (pyfx.util.to_file does the same basic functionality, but writes to an image file.)

Known issues

  • Inconsistent x/y height/width coordinate nomenclature and conventions.
  • Inconsistent masking conventions. (background/preserve should be 0; foreground/change should be 255)

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Python library for adding visual effects to video streams

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