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Releases: gwaldron/osgearth

Version 3.7

11 Oct 20:14
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Release Highlights:

  • New: osgEarthImGui NodeKit - new library that encapsulates all support for built-in ImGui control panels as seen in the osgearth_imgui application
  • New: Support for self-hosted Cesium Ion servers
  • New: Support for Microsoft Azure Maps image layers
  • Revamped CMake packaging setup for easier deployment of osgEarth-based applications
  • Performance improvements: faster image mosaicing, mercator image sampling
  • Updated vcpkg support

Version 3.6

03 Jul 17:09
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osgEarth Version 3.6 (July 2024)

Release Highlights:

  • C++14 is now the minimum requirement to build osgEarth
  • New CMake system embracing modern CMake practices
  • BuildConfig header now makes build-time options available to the developer
  • Replaced the job pool system (with weejobs)
  • The legacy osgEarth::Util::Controls library is now cmake-optional and off by default
  • Updates to the ImGui panels
  • New meshoptimizer plugin
  • Lots of bug fixes and performance improvements
  • Workaround for Mesa 23.1.4 driver bug(s)

Version 3.5

24 Oct 12:51
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Release Highlights:

  • New osgEarthCesium nodekit using the cesium-native SDK for 3D-Tiles integration
  • Upgrades to the TerrainConstraintLayer for better meshing, performance, and support for 3D model constraints
  • New TerrainMeshLayer for "bring your own" terrain surface meshing
  • Integration of spdlog logging SDK (optional)
  • Various updates to the osgearth_imgui panels
  • Updated Triton and Silverlining shader sets

Version 3.4

16 May 14:56
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This is a bug fix and maintenance release.

Version 3.3

29 Apr 20:15
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This is an incremental bugfix and performance release.

Version 3.2

09 Aug 17:42
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This is primarily a performance and bug-fix release.

Version 3.1

03 Dec 13:31
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Minor SDK release Version 3.1.

Version 3.0

02 Nov 13:31
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Major SDK release Version 3.0.

Version 2.10.1

19 Apr 16:47
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Bug fix and performance release based on the 2.10 branch.

Version 2.10

12 Nov 20:39
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osgearth-2.10

osgEarth 2.10