Releases: gwaldron/osgearth
Releases · gwaldron/osgearth
Version 3.7
Release Highlights:
- New: osgEarthImGui NodeKit - new library that encapsulates all support for built-in ImGui control panels as seen in the osgearth_imgui application
- New: Support for self-hosted Cesium Ion servers
- New: Support for Microsoft Azure Maps image layers
- Revamped CMake packaging setup for easier deployment of osgEarth-based applications
- Performance improvements: faster image mosaicing, mercator image sampling
- Updated vcpkg support
Version 3.6
osgEarth Version 3.6 (July 2024)
Release Highlights:
- C++14 is now the minimum requirement to build osgEarth
- New CMake system embracing modern CMake practices
- BuildConfig header now makes build-time options available to the developer
- Replaced the job pool system (with weejobs)
- The legacy osgEarth::Util::Controls library is now cmake-optional and off by default
- Updates to the ImGui panels
- New meshoptimizer plugin
- Lots of bug fixes and performance improvements
- Workaround for Mesa 23.1.4 driver bug(s)
Version 3.5
Release Highlights:
- New
osgEarthCesium
nodekit using the cesium-native SDK for 3D-Tiles integration - Upgrades to the
TerrainConstraintLayer
for better meshing, performance, and support for 3D model constraints - New
TerrainMeshLayer
for "bring your own" terrain surface meshing - Integration of spdlog logging SDK (optional)
- Various updates to the
osgearth_imgui
panels - Updated Triton and Silverlining shader sets
Version 3.4
This is a bug fix and maintenance release.
Version 3.3
This is an incremental bugfix and performance release.
Version 3.2
This is primarily a performance and bug-fix release.
Version 3.1
Minor SDK release Version 3.1.
Version 3.0
Major SDK release Version 3.0.
Version 2.10.1
Bug fix and performance release based on the 2.10 branch.
Version 2.10
osgearth-2.10 osgEarth 2.10