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Id types can be implicitly initialized from integer types, which is a common cause of bugs
refactor
Refactor code to facilitate functionalities or to tidy things up
#189
opened Oct 24, 2023 by
fLindahl
HDR support
category: graphics
Graphics
enhancement
Improvements on already existing code
#147
opened Apr 14, 2023 by
kaffeewolf
Refractive materials
category: graphics
Graphics
enhancement
Improvements on already existing code
#141
opened Mar 28, 2023 by
Duttenheim
3 tasks
Add support for particle curves
category: graphics
Graphics
category: pipeline
Content pipeline, texture/mesh import
enhancement
Improvements on already existing code
#137
opened Oct 18, 2022 by
Duttenheim
Create MSAA frame script
category: graphics
Graphics
enhancement
Improvements on already existing code
#135
opened Oct 4, 2022 by
Duttenheim
Frame script automatic cross-queue sync
category: graphics
Graphics
enhancement
Improvements on already existing code
#129
opened Sep 18, 2022 by
Duttenheim
Make RW lock work recursively
bug
Something isn't working
category: foundation
Containers, math, network implementation, threading and synchronisation, etc
#114
opened Sep 15, 2022 by
Duttenheim
Implement using a focal point in the depth buffer for DoF
category: graphics
Graphics
feature request
New features we should implement
#96
opened Aug 18, 2022 by
Duttenheim
Implement a proof of concept for code hotswapping
category: build
Building with CMake, pre/post build hooks
category: experiment
Experiments
category: foundation
Containers, math, network implementation, threading and synchronisation, etc
feature request
New features we should implement
#95
opened Aug 18, 2022 by
Duttenheim
Bokeh
category: graphics
Graphics
feature request
New features we should implement
#94
opened Aug 18, 2022 by
Duttenheim
Implement API for interacting with Ultralight
category: application
Game/application layer
feature request
New features we should implement
#93
opened Aug 17, 2022 by
Duttenheim
Implement tests for render
category: graphics
Graphics
category: testing
Testing
feature request
New features we should implement
#92
opened Aug 17, 2022 by
Duttenheim
Outline shader
category: graphics
Graphics
feature request
New features we should implement
#91
opened Aug 17, 2022 by
Duttenheim
Add support for detail maps
category: graphics
Graphics
feature request
New features we should implement
#90
opened Aug 17, 2022 by
Duttenheim
Temporal Anti-aliasing
category: graphics
Graphics
feature request
New features we should implement
#89
opened Aug 17, 2022 by
Duttenheim
Add support for clear coat
category: graphics
Graphics
feature request
New features we should implement
#88
opened Aug 17, 2022 by
Duttenheim
Add support for cloth shading
category: graphics
Graphics
feature request
New features we should implement
#87
opened Aug 17, 2022 by
Duttenheim
IES light profiles
category: graphics
Graphics
feature request
New features we should implement
#85
opened Aug 17, 2022 by
Duttenheim
Implement physically based cameras
category: graphics
Graphics
enhancement
Improvements on already existing code
#84
opened Aug 17, 2022 by
Duttenheim
Implement input handling for Ultralight
category: application
Game/application layer
#82
opened Aug 17, 2022 by
Duttenheim
Implement null graphics device
category: graphics
Graphics
feature request
New features we should implement
#81
opened Aug 17, 2022 by
Duttenheim
Jobify frame script execution
category: concurrency
Data/condition races
category: graphics
Graphics
performance
Performance improvements
#80
opened Aug 17, 2022 by
Duttenheim
Add motion vector pass
category: graphics
Graphics
feature request
New features we should implement
#79
opened Aug 17, 2022 by
Duttenheim
Run compute for character preskinning
category: graphics
Graphics
category: pipeline
Content pipeline, texture/mesh import
performance
Performance improvements
#61
opened Mar 2, 2022 by
Duttenheim
Old shaders are not overridden if the anyfx compiler version is bumped
bug
Something isn't working
category: shader compiler
Shader compiler
#43
opened Mar 3, 2021 by
fLindahl
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