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Skip expired backfills instead of returning error #1674
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glindstedt
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Skip expired backfills instead of returning error #1674
glindstedt
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googleforgames:main
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EmbarkStudios:skip-expired-backfills
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glindstedt
commented
Nov 7, 2023
}) | ||
|
||
// Depends on pendingReleaseTimeout | ||
time.Sleep(1 * time.Second) |
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This is a bit ugly, would be nice if we could have something like k8s.io/utils/clock/testing to pass the time
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If a single backfill has expired it would cause the whole FetchMatches call to error out. Now the backfill will be skipped instead similar to the NotFound case. The status code returned for attempting to acknowledge or update an expired backfill is changed from Unavailable since the operation is not retryable.
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glindstedt
commented
Nov 7, 2023
@@ -183,7 +183,7 @@ func synchronizeRecv(ctx context.Context, syncStream synchronizerStream, m *sync | |||
err = createOrUpdateBackfill(ctx, backfill, ticketIds, store) | |||
if err != nil { | |||
e, ok := status.FromError(err) | |||
if err == errBackfillGenerationMismatch || (ok && e.Code() == codes.NotFound) { | |||
if err == errBackfillGenerationMismatch || (ok && (e.Code() == codes.NotFound || e.Code() == codes.FailedPrecondition)) { |
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This is the main change
lonefreak
approved these changes
Nov 13, 2023
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What this PR does / Why we need it:
If a single backfill has expired it would cause the whole FetchMatches call to error out. Now instead the backfill will be skipped, similar to the
NotFound
case.The status code returned for attempting to acknowledge or update an expired backfill is changed from Unavailable since the operation is not retryable. I opted for
FailedPrecondition
, but maybeInvalidArgument
could make more sense since you can't "revive" the backfill, only create a new one if it expired.Special notes for your reviewer:
There are some formatting changes from format-on-save, let me know if I should remove them to make the PR clearer.