Save and restore objects flexibly.
This can serialize and de-serialize objects to multiple different formats. It is most useful if you have Dart on both ends, rather than needing to communicate with an external system. It can handle cycles, inheritance, getters and setters, private or final fields set via constructors, objects serialized in different ways at different times, and other complex options. It can handle serializing acyclic objects with only public fields to a simple JSON format, but might be more heavyweight than is necessary if that's the only requirement.
This has no privileged access to object representations, so objects are accessed and created according to their public APIs. As a result, serializations from older versions where the internal representation has changed can still be read as long as the public API is still available.
The way an object's state is read and written is defined by SerializationRules. These can be implemented in various ways. The easiest to use is using mirrors to find the members. Rules can also be hand-written or, for relatively simple classes, generated using a transformer.
Import either
import "package:serialization/serialization.dart"
or
import "package:serialization/serialization_mirrors.dart"
depending on whether or not you want the mirrored rules. These are more convenient, but cause increased code size in dartj2s.
To use the transformer, include something in the pubspec like
transformers:
- serialization :
$include: ["lib/stuff.dart", "lib/more_stuff.dart"]
Then, set up the generated rules in a Serialization instance, and then call
write(). The serialization rules will be named as
the name of the model file with _serialization_rules
appended to it,
so in the case of stuff.dart
, stuff_serialization_rules.dart
, in
the same directory as the original.
Normally you won't ever see these files, because the
transformer creates it on the fly and it is sent directly to pub serve
or to dart2js without ever being written to disk.
To see the generated code, run pub build in debug mode, e.g.
if there is a program in the package's bin
directory to run something
using these files, then
pub build --mode=debug bin
would generate the code for that, and also log which files were generated, in the form
Generated serialization rules in my_package|lib/stuff_serialization_rules.dart
It's also possible to run the transformer's code outside of the transformer, which is helpful for debugging or to use the code in a different way. See the `test/transformer/generate_standalone.dart' for an example of that.
The bin directory code would look something like.
import 'package:my_package/stuff_serialization_rules.dart' as foo;
...
var serialization = new Serialization();
foo.rules.values.forEach(serialization.addRule);
...
sendToClient(serialization.write(somePerson));
and on the client, do something like
p = readFromServer(personId).then((data) => serialization.read(data));
Alternatively, if using the mirrored rules, just tell the serialization which classes might be serialized.
var serialization = new Serialization()
..addRuleFor(Person);
..addRuleFor(Address);
serialization.write(address);
For more concrete examples, see the test
directory, and particularly
for examples of the transformer it may be useful to look at the
pubspec.yaml
for this package, and thetest/transformer
directory.
Please file feature requests and bugs via the GitHub Issue Tracker. This is licensed under the same license as Dart
This is not an official Google project.