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Unable to create frames in TileMapLayer #110221

@frederic-bonjour

Description

@frederic-bonjour

Tested versions

v4.5.beta7

System information

Godot v4.5.beta7 - macOS Sequoia (15.4.1) - Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 630 - Intel(R) Core(TM) i7-8700B CPU @ 3.20GHz (12 threads) - 16.00 GiB memory

Issue description

In a TileMapLayer, I select a Tile, configure the columns but I was not able to ad frames with the "Add frame" button: when clicking this button, nothing happens.

I tried:

  • to reload the project (multiple times)
  • create another TileMapLayer
  • use another tileset asset

But nothing works.

Steps to reproduce

Image
  1. Create a TileMapLayer, with a TileSet (128x128px in my case)
  2. Select the source texture and accept the creation of the Tiles
  3. In the Select tab, select a tile (1 in the image).
  4. Under Animation, set the Columns (2 in the image)
  5. Under Frames, click the Add element button (3 in the image)

Nothing happens.

Minimal reproduction project (MRP)

tilemap_layer_test.zip

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