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Description
Tested versions
v4.5.beta7
System information
Godot v4.5.beta7 - macOS Sequoia (15.4.1) - Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 630 - Intel(R) Core(TM) i7-8700B CPU @ 3.20GHz (12 threads) - 16.00 GiB memory
Issue description
In a TileMapLayer, I select a Tile, configure the columns but I was not able to ad frames with the "Add frame" button: when clicking this button, nothing happens.
I tried:
- to reload the project (multiple times)
- create another TileMapLayer
- use another tileset asset
But nothing works.
Steps to reproduce

- Create a
TileMapLayer
, with aTileSet
(128x128px in my case) - Select the source texture and accept the creation of the Tiles
- In the Select tab, select a tile (1 in the image).
- Under Animation, set the Columns (2 in the image)
- Under Frames, click the Add element button (3 in the image)
Nothing happens.
Minimal reproduction project (MRP)
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For team assessment