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Description
Tested versions
As far as I'm aware,
- v4.4.1.stable
- v4.4.stable
System information
Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 32.0.11016.15002) - AMD Ryzen 5 7520U with Radeon Graphics (8 threads)
Issue description
It's as simple as this. setting an AudioStreamInteractive clip to auto-advance to itself doesn't work.
Steps to reproduce
- new AudioStreamPlayer node
- set stream to AudioStreamInteractive
- add a clip the the stream
- set auto-advance to enabled and set the next clip to itself
- play the audio
Minimal reproduction project (MRP)
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