Skip to content

AudioStreamInteractive can't loop clips #110216

@Crafty-Jumper

Description

@Crafty-Jumper

Tested versions

As far as I'm aware,

  • v4.4.1.stable
  • v4.4.stable

System information

Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 32.0.11016.15002) - AMD Ryzen 5 7520U with Radeon Graphics (8 threads)

Issue description

It's as simple as this. setting an AudioStreamInteractive clip to auto-advance to itself doesn't work.

Steps to reproduce

  1. new AudioStreamPlayer node
  2. set stream to AudioStreamInteractive
  3. add a clip the the stream
  4. set auto-advance to enabled and set the next clip to itself
  5. play the audio

Minimal reproduction project (MRP)

project.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    For team assessment

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions