Add pages on graphics debugging and profiling #11253
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This documentation is aimed at new and returning rendering contributors (as well as users wishing to get more information than with Godot's own visual profiler). It aims to describe basic usage of GPU debugging/profiling tools on Godot projects.
TODO
Render Sky
) in RenderDoc. Starting Godot with--verbose
doesn't seem to suffice for Vulkan on Linux at least (although it works on Windows in NSight).--generate-spirv-debug-info
currently doesn't work due to an engine bug.