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Update Command line tutorial for Godot 4.1
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- Update list of command line arguments and descriptions to match
  Godot 4.1.
- Add a legend to clearly denote which CLI arguments are supported
  in each build type.
- Add instructions on making Godot easily available in the `PATH`
  on Windows and macOS.
- Fix invalid backtick usage in some pages.
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Calinou committed Jul 10, 2023
1 parent 3c2412d commit fc7c064
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304 changes: 174 additions & 130 deletions tutorials/editor/command_line_tutorial.rst

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2 changes: 1 addition & 1 deletion tutorials/export/exporting_for_dedicated_servers.rst
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Expand Up @@ -58,7 +58,7 @@ See :ref:`doc_exporting_projects` for more information.
.. note::

If you're exporting the project from a headless editor, call the headless
editor with the `--export-pack` option while in the project folder to export
editor with the ``--export-pack`` option while in the project folder to export
only a PCK file.

.. note::
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Expand Up @@ -98,7 +98,7 @@ below.
To generate and compile the bindings, use this command (replacing ``<platform>``
with ``windows``, ``linux`` or ``macos`` depending on your OS):

To speed up compilation, add `-jN` at the end of the SCons command line where `N`
To speed up compilation, add ``-jN`` at the end of the SCons command line where ``N``
is the number of CPU threads you have on your system. The example below uses 4 threads.

.. code-block:: none
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