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FYI [wasm] the name of your rust library MUST be different than the godot project name
c: wasm
WebAssembly export target
quality-of-life
No new functionality, but improves ergonomics/internals
#934
opened Oct 29, 2024 by
0x53A
Support Register classes, functions and other symbols to GDScript
r#raw_identifiers
bug
c: register
#932
opened Oct 26, 2024 by
kovaxis
Multiple Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#[godot_api] impl
blocks
c: register
#925
opened Oct 22, 2024 by
0x53A
Panic in init function does not catch unwind and crashes editor
bug
c: core
Core components
#919
opened Oct 14, 2024 by
TrevorCow
__before_ready()
is not called if there's no #[godot_api]
trait impl
bug
c: register
#913
opened Oct 8, 2024 by
Houtamelo
Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions
bug
c: register
Register classes, functions and other symbols to GDScript
#908
opened Sep 28, 2024 by
Soremwar
Add example on how to use Godot Rust with godot's multiplayer API
c: examples
Code specific to examples changed (not just follow-up from API updates)
feature
Adds functionality to the library
#903
opened Sep 23, 2024 by
ValorZard
Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T>
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#892
opened Sep 13, 2024 by
Yarwin
Support registering godot enums and bitfields.
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#890
opened Sep 12, 2024 by
lilizoey
Godot API - gdext API differences
breaking-change
Requires SemVer bump
c: core
Core components
quality-of-life
No new functionality, but improves ergonomics/internals
#887
opened Sep 5, 2024 by
lmsonic
Quotes from doc comments are unnecessarily escaped
bug
c: register
Register classes, functions and other symbols to GDScript
#885
opened Sep 3, 2024 by
andreymal
#[class(no_init)]
makes extension non-reloadable
bug
c: register
#874
opened Aug 26, 2024 by
snatvb
#[var(set = Register classes, functions and other symbols to GDScript
function_name
)] is not compatible with #[func(rename = gdscript_name
)]
bug
c: register
#863
opened Aug 18, 2024 by
Houtamelo
Ambiguous method call in Register classes, functions and other symbols to GDScript
#[godot_api]
generated code
bug
c: register
#858
opened Aug 15, 2024 by
vby
To panic or not to panic when passing incorrect argument types?
#845
opened Aug 8, 2024 by
andreymal
Docs comments do not follow usual markdown newline rules
bug
c: register
Register classes, functions and other symbols to GDScript
#811
opened Jul 23, 2024 by
RedMser
#[export(file)]
should be limited to certain field types
bug
c: register
#772
opened Jun 19, 2024 by
snatvb
Low-hanging consistency fruits
c: engine
Godot classes (nodes, resources, ...)
quality-of-life
No new functionality, but improves ergonomics/internals
#756
opened Jun 11, 2024 by
Bromeon
Gd<XXX>.bind() cause crash, with Core components
api-custom
feature in custom build godot.
bug
c: core
#755
opened Jun 11, 2024 by
tommyZZM
Converting Typed Arrays to Variant Arrays Panics
c: core
Core components
feature
Adds functionality to the library
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