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Fix #2 changing speed. #5

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artemkonenko
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I changed the way of calculating the size of the additive to coordinates. Now it's speed_in_milliseconds * milliseconds_after_last_frame. That should avoid from different speed for different fps.

And I decrease required version of base package.

@geo2a
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geo2a commented Dec 31, 2014

Unfortunatly, you spoiled all raspberries by changing type of coordinates from Int to Double. The result: uncontrollable rounding errors in calculations and totally unpredictable game behavior :)

@geo2a
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geo2a commented Dec 31, 2014

Anyway, thank you for contributing!

@artemkonenko
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Yep, I was see, I want fix some unpredictable game behaviors and update this request in near future.

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geo2a commented Dec 31, 2014

Делать тебе нечего ;)

@artemkonenko
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Ну не бакалаврскую же писать, в конце-то концов)

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2 participants