sdf2usd: set cylinder refinement parameter (backport #34) #38
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
🦟 Bug fix
Summary
The refinement parameter is 0 by default when loaded in Isaac Sim, which makes cylinders look like extruded polygons. Setting the refinement parameter to 1 makes them rounder.
Thanks to @rgasoto for the assistance with the OpenUSD API.
Example with unrefined cylinders
Note the polygonal shape of the pendulum bases
Example with refinement == 1
Note the rounder shape of the pendulum bases
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.This is an automatic backport of pull request #34 done by [Mergify](https://mergify.com).