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Adds Python bindings for the Actor convenience class (#2041)
Signed-off-by: Voldivh <[email protected]> Signed-off-by: Michael Carroll <[email protected]> Signed-off-by: Eloy Briceno <[email protected]> Co-authored-by: Michael Carroll <[email protected]>
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/* | ||
* Copyright (C) 2023 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#include <pybind11/chrono.h> | ||
#include <pybind11/pybind11.h> | ||
#include <pybind11/stl.h> | ||
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#include <cstdint> | ||
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#include "Actor.hh" | ||
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namespace py = pybind11; | ||
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namespace gz | ||
{ | ||
namespace sim | ||
{ | ||
namespace python | ||
{ | ||
void defineSimActor(py::object module) | ||
{ | ||
py::class_<gz::sim::Actor>(module, "Actor") | ||
.def(py::init<gz::sim::Entity>()) | ||
.def(py::init<gz::sim::Actor>()) | ||
.def("entity", &gz::sim::Actor::Entity, | ||
"Get the entity which this actor is related to.") | ||
.def("reset_entity", &gz::sim::Actor::ResetEntity, | ||
"Reset Entity to a new one.") | ||
.def("valid", &gz::sim::Actor::Valid, | ||
py::arg("ecm"), | ||
"Check whether this actor correctly refers to an entity that " | ||
"has a components::Actor.") | ||
.def("name", &gz::sim::Actor::Name, | ||
py::arg("ecm"), | ||
"Get the actor's unscoped name.") | ||
.def("pose", &gz::sim::Actor::Pose, | ||
py::arg("ecm"), | ||
"Get the pose of the actor." | ||
"If the actor has a trajectory, this will only return the origin " | ||
"pose of the trajectory and not the actual world pose of the actor.") | ||
.def("trajectory_pose", &gz::sim::Actor::TrajectoryPose, | ||
py::arg("ecm"), | ||
"Get the trajectory pose of the actor. There are two " | ||
"ways that the actor can follow a trajectory: 1) SDF script, " | ||
"2) manually setting trajectory pose. This function retrieves 2) the " | ||
"manual trajectory pose set by the user. The Trajectory pose is " | ||
"given relative to the trajectory pose origin returned by Pose().") | ||
.def("set_trajectory_pose", &gz::sim::Actor::SetTrajectoryPose, | ||
py::arg("ecm"), | ||
py::arg("pose"), | ||
"Set the trajectory pose of the actor. There are two " | ||
"ways that the actor can follow a trajectory: 1) SDF script, " | ||
"2) manually setting trajectory pose. This function enables option 2). " | ||
"Manually setting the trajectory pose will override the scripted " | ||
"trajectory specified in SDF.") | ||
.def("world_pose", &gz::sim::Actor::WorldPose, | ||
py::arg("ecm"), | ||
"Get the world pose of the actor." | ||
"This returns the current world pose of the actor computed by gazebo." | ||
"The world pose is the combination of the actor's pose and its " | ||
"trajectory pose. The currently trajectory pose is either manually set " | ||
"via set_trajectory_pose or interpolated from waypoints in the SDF " | ||
"script based on the current time.") | ||
.def("set_animation_name", &gz::sim::Actor::SetAnimationName, | ||
py::arg("ecm"), | ||
py::arg("name"), | ||
"Set the name of animation to use for this actor.") | ||
.def("set_animation_time", &gz::sim::Actor::SetAnimationTime, | ||
py::arg("ecm"), | ||
py::arg("time"), | ||
"Set the time of animation to use for this actor (the time argument " | ||
"is expected in ms).") | ||
.def("animation_name", &gz::sim::Actor::AnimationName, | ||
py::arg("ecm"), | ||
"Get the name of animation used by the actor.") | ||
.def("animation_time", &gz::sim::Actor::AnimationTime, | ||
py::arg("ecm"), | ||
"Get the time of animation for this actor.") | ||
.def("__copy__", | ||
[](const gz::sim::Actor &self) | ||
{ | ||
return gz::sim::Actor(self); | ||
}) | ||
.def("__deepcopy__", | ||
[](const gz::sim::Actor &self, pybind11::dict) | ||
{ | ||
return gz::sim::Actor(self); | ||
}); | ||
} | ||
} // namespace python | ||
} // namespace sim | ||
} // namespace gz |
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/* | ||
* Copyright (C) 2023 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#ifndef GZ_SIM_PYTHON__ACTOR_HH_ | ||
#define GZ_SIM_PYTHON__ACTOR_HH_ | ||
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#include <pybind11/pybind11.h> | ||
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#include <gz/sim/Actor.hh> | ||
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namespace gz | ||
{ | ||
namespace sim | ||
{ | ||
namespace python | ||
{ | ||
/// Define a pybind11 wrapper for a gz::sim::Actor | ||
/** | ||
* \param[in] module a pybind11 module to add the definition to | ||
*/ | ||
void | ||
defineSimActor(pybind11::object module); | ||
} // namespace python | ||
} // namespace sim | ||
} // namespace gz | ||
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#endif // GZ_SIM_PYTHON__ACTOR_HH_ |
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#!/usr/bin/env python3 | ||
# Copyright (C) 2023 Open Source Robotics Foundation | ||
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# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
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# http://www.apache.org/licenses/LICENSE-2.0 | ||
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# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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import os | ||
import datetime | ||
import unittest | ||
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from gz.common import set_verbosity | ||
from gz_test_deps.sim import (Actor, K_NULL_ENTITY, | ||
TestFixture, World, world_entity) | ||
from gz_test_deps.math import Pose3d | ||
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class TestActor(unittest.TestCase): | ||
post_iterations = 0 | ||
iterations = 0 | ||
pre_iterations = 0 | ||
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def test_model(self): | ||
set_verbosity(4) | ||
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file_path = os.path.dirname(os.path.realpath(__file__)) | ||
fixture = TestFixture(os.path.join(file_path, 'actor_test.sdf')) | ||
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def on_post_udpate_cb(_info, _ecm): | ||
self.post_iterations += 1 | ||
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def on_pre_udpate_cb(_info, _ecm): | ||
self.pre_iterations += 1 | ||
world_e = world_entity(_ecm) | ||
self.assertNotEqual(K_NULL_ENTITY, world_e) | ||
w = World(world_e) | ||
actor = Actor(w.actor_by_name(_ecm, 'actor_test')) | ||
# Entity Test | ||
self.assertNotEqual(K_NULL_ENTITY, actor.entity()) | ||
# Valid Test | ||
self.assertTrue(actor.valid(_ecm)) | ||
# Name Test | ||
self.assertEqual('actor_test', actor.name(_ecm)) | ||
# Pose Test | ||
self.assertEqual(Pose3d(1, 1, 0, 0, 0, 0), actor.pose(_ecm)) | ||
# Trajectory Pose Test | ||
if self.pre_iterations == 0: | ||
self.assertEqual(None, actor.trajectory_pose(_ecm)) | ||
actor.set_trajectory_pose(_ecm, Pose3d(2, 2, 0, 0, 0, 0)) | ||
self.assertEqual(Pose3d(2, 2, 0, 0, 0, 0), | ||
actor.trajectory_pose(_ecm)) | ||
# World Pose Test | ||
# The entity doesn't have a components::WorldPose component, | ||
# therefore, it will return None. | ||
self.assertEqual(None, actor.world_pose(_ecm)) | ||
# Animation Name Test | ||
if self.pre_iterations == 0: | ||
self.assertEqual(None, actor.animation_name(_ecm)) | ||
actor.set_animation_name(_ecm, 'walking_test') | ||
self.assertEqual('walking_test', actor.animation_name(_ecm)) | ||
# Animation Time Test | ||
if self.pre_iterations == 0: | ||
self.assertEqual(None, actor.animation_time(_ecm)) | ||
actor.set_animation_time(_ecm, | ||
datetime.timedelta(milliseconds=100)) | ||
self.assertEqual(100, | ||
actor.animation_time(_ecm).total_seconds()*1000) | ||
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def on_udpate_cb(_info, _ecm): | ||
self.iterations += 1 | ||
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fixture.on_post_update(on_post_udpate_cb) | ||
fixture.on_update(on_udpate_cb) | ||
fixture.on_pre_update(on_pre_udpate_cb) | ||
fixture.finalize() | ||
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server = fixture.server() | ||
server.run(True, 2, False) | ||
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self.assertEqual(2, self.pre_iterations) | ||
self.assertEqual(2, self.iterations) | ||
self.assertEqual(2, self.post_iterations) | ||
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if __name__ == '__main__': | ||
unittest.main() |
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<?xml version="1.0" ?> | ||
<sdf version="1.6"> | ||
<world name="world_test"> | ||
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<actor name="actor_test"> | ||
<pose>1 1 0 0 0 0</pose> | ||
<animation name="walking"> | ||
</animation> | ||
</actor> | ||
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</world> | ||
</sdf> |