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Add Python interface to Triangle3 (#247)
Signed-off-by: Alejandro Hernández <[email protected]>
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/* | ||
* Copyright (C) 2021 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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%module triangle3 | ||
%{ | ||
#include <ignition/math/config.hh> | ||
#include <ignition/math/Helpers.hh> | ||
#include <ignition/math/Line3.hh> | ||
#include <set> | ||
#include <ignition/math/Triangle3.hh> | ||
#include <ignition/math/Vector3.hh> | ||
%} | ||
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namespace ignition | ||
{ | ||
namespace math | ||
{ | ||
template<typename T> | ||
class Triangle3 | ||
{ | ||
%rename("%(undercase)s", %$isfunction, %$ismember, %$not %$isconstructor) ""; | ||
public: Triangle3() = default; | ||
public: Triangle3(const ignition::math::Vector3<T> &_pt1, | ||
const ignition::math::Vector3<T> &_pt2, | ||
const ignition::math::Vector3<T> &_pt3); | ||
public: void Set(const unsigned int _index, const math::Vector3<T> &_pt); | ||
public: void Set(const ignition::math::Vector3<T> &_pt1, | ||
const ignition::math::Vector3<T> &_pt2, | ||
const ignition::math::Vector3<T> &_pt3); | ||
public: bool Valid() const; | ||
public: Line3<T> Side(const unsigned int _index) const; | ||
public: bool Contains(const Line3<T> &_line) const; | ||
public: bool Contains(const ignition::math::Vector3<T> &_pt) const; | ||
public: ignition::math::Vector3d Normal() const; | ||
public: bool Intersects(const Line3<T> &_line, | ||
ignition::math::Vector3<T> &_ipt1) const; | ||
public: T Perimeter() const; | ||
public: double Area() const; | ||
}; | ||
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%extend Triangle3 | ||
{ | ||
ignition::math::Vector3<T> __getitem__(const unsigned int i) const | ||
{ | ||
return (*$self)[i]; | ||
} | ||
} | ||
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%template(Triangle3i) Triangle3<int>; | ||
%template(Triangle3d) Triangle3<double>; | ||
%template(Triangle3f) Triangle3<float>; | ||
} | ||
} |
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# Copyright (C) 2021 Open Source Robotics Foundation | ||
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# Licensed under the Apache License, Version 2.0 (the "License") | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
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# http:#www.apache.org/licenses/LICENSE-2.0 | ||
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# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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import math | ||
import unittest | ||
from ignition.math import Line3d | ||
from ignition.math import Triangle3d | ||
from ignition.math import Vector3d | ||
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class TestTriangle(unittest.TestCase): | ||
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def test_constructor(self): | ||
# Constructor | ||
tri = Triangle3d() | ||
self.assertAlmostEqual(tri[0], Vector3d(0, 0, 0)) | ||
self.assertAlmostEqual(tri[1], Vector3d(0, 0, 0)) | ||
self.assertAlmostEqual(tri[2], Vector3d(0, 0, 0)) | ||
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# Construct from three points | ||
tri = Triangle3d(Vector3d(0, 0, 0), | ||
Vector3d(0, 1, 0), | ||
Vector3d(1, 0, 0)) | ||
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self.assertTrue(tri.valid()) | ||
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self.assertAlmostEqual(tri[0], Vector3d(0, 0, 0)) | ||
self.assertAlmostEqual(tri[1], Vector3d(0, 1, 0)) | ||
self.assertAlmostEqual(tri[2], Vector3d(1, 0, 0)) | ||
self.assertAlmostEqual(tri[3], tri[2]) | ||
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# Construct degenerate from 3 collinear points | ||
tri = Triangle3d(Vector3d(0, 0, 0), | ||
Vector3d(0, 1, 0), | ||
Vector3d(0, 2, 0)) | ||
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# Expect not valid | ||
self.assertFalse(tri.valid()) | ||
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def test_set(self): | ||
tri = Triangle3d() | ||
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tri.set(0, Vector3d(3, 4, 1)) | ||
tri.set(1, Vector3d(5, 6, 2)) | ||
tri.set(2, Vector3d(7, 8, -3)) | ||
self.assertAlmostEqual(tri[0], Vector3d(3, 4, 1)) | ||
self.assertAlmostEqual(tri[1], Vector3d(5, 6, 2)) | ||
self.assertAlmostEqual(tri[2], Vector3d(7, 8, -3)) | ||
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tri.set(Vector3d(0.1, 0.2, -0.3), | ||
Vector3d(0.3, 0.4, 0.5), | ||
Vector3d(1.5, 2.6, 3.7)) | ||
self.assertAlmostEqual(tri[0], Vector3d(0.1, 0.2, -0.3)) | ||
self.assertAlmostEqual(tri[1], Vector3d(0.3, 0.4, 0.5)) | ||
self.assertAlmostEqual(tri[2], Vector3d(1.5, 2.6, 3.7)) | ||
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def test_side(self): | ||
tri = Triangle3d(Vector3d(0, 0, 0), | ||
Vector3d(0, 1, 1), | ||
Vector3d(1, 0, 2)) | ||
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self.assertTrue(tri.side(0) == Line3d(0, 0, 0, 0, 1, 1)) | ||
self.assertTrue(tri.side(1) == Line3d(0, 1, 1, 1, 0, 2)) | ||
self.assertTrue(tri.side(2) == Line3d(1, 0, 2, 0, 0, 0)) | ||
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def test_contains_line(self): | ||
tri = Triangle3d(Vector3d(0, 0, 0), | ||
Vector3d(0, 1, 0), | ||
Vector3d(1, 0, 0)) | ||
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self.assertTrue(tri.contains(tri.side(0))) | ||
self.assertTrue(tri.contains(tri.side(1))) | ||
self.assertTrue(tri.contains(tri.side(2))) | ||
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self.assertTrue(tri.contains(Line3d(0.1, 0.1, 0.0, 0.5, 0.5, 0.0))) | ||
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self.assertFalse(tri.contains(Line3d(0.1, 0.1, 0.0, 0.6, 0.6, 0.0))) | ||
self.assertFalse(tri.contains(Line3d(-0.1, -0.1, 0.0, 0.5, 0.5, 0.0))) | ||
self.assertFalse(tri.contains(Line3d(0.1, 0.1, 0.1, 0.5, 0.5, 0.1))) | ||
self.assertFalse(tri.contains(Line3d(0.1, 0.1, -0.1, 0.1, 0.1, 0.1))) | ||
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def test_intersects(self): | ||
pt1 = Vector3d() | ||
pt2 = Vector3d() | ||
tri = Triangle3d(Vector3d(0, 0, 0), | ||
Vector3d(0, 1, 0), | ||
Vector3d(1, 0, 0)) | ||
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self.assertTrue(tri.intersects(tri.side(0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0, 0, 0)) | ||
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self.assertTrue(tri.intersects(tri.side(1), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0, 1, 0)) | ||
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self.assertTrue(tri.intersects(tri.side(2), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(1, 0, 0)) | ||
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self.assertTrue(tri.intersects(Line3d(0.1, 0.1, 0.0, 0.5, 0.5, 0.0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.1, 0.1, 0.0)) | ||
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self.assertTrue(tri.intersects(Line3d(0.1, 0.1, 0.0, 0.6, 0.6, 0.0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.5, 0.5, 0.0)) | ||
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self.assertTrue(tri.intersects(Line3d(0.6, 0.6, 0, 0.1, 0.1, 0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.5, 0.5, 0.0)) | ||
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self.assertTrue(tri.intersects(Line3d(0.1, 0.1, 0, -0.6, 0.1, 0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.0, 0.1, 0)) | ||
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self.assertTrue(tri.intersects(Line3d(0.1, 0.1, 0, 0.1, -0.1, 0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.1, 0.0, 0)) | ||
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self.assertTrue(tri.intersects(Line3d(-0.1, -0.1, 0, 0.5, 0.5, 0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.0, 0.0, 0)) | ||
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self.assertTrue(tri.intersects(Line3d(-2, -2, 0, 0.2, 0.2, 0), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.0, 0.0, 0)) | ||
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self.assertTrue(tri.intersects(Line3d(0.1, 0.1, -1, 0.1, 0.1, 1), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.1, 0.1, 0)) | ||
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self.assertTrue(tri.intersects(Line3d(0.1, 0.1, -1, 0.3, 0.3, 1), pt1)) | ||
self.assertAlmostEqual(pt1, Vector3d(0.2, 0.2, 0)) | ||
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self.assertFalse(tri.intersects(Line3d(-0.1, 0, 0, -0.1, 1, 0), pt1)) | ||
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def test_contains_pt(self): | ||
tri = Triangle3d(Vector3d(0, 0, 0.0), | ||
Vector3d(0, 1, 0.0), | ||
Vector3d(1, 0, 0.0)) | ||
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self.assertTrue(tri.contains(tri[0])) | ||
self.assertTrue(tri.contains(tri[1])) | ||
self.assertTrue(tri.contains(tri[2])) | ||
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self.assertTrue(tri.contains(Vector3d(0.1, 0.1, 0.0))) | ||
self.assertTrue(tri.contains(Vector3d(0.0, 0.5, 0.0))) | ||
self.assertTrue(tri.contains(Vector3d(0.5, 0.0, 0.0))) | ||
self.assertTrue(tri.contains(Vector3d(0.5, 0.5, 0.0))) | ||
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self.assertFalse(tri.contains(Vector3d(-0.01, -0.01, 0.0))) | ||
self.assertFalse(tri.contains(Vector3d(1.01, 0.0, 0.0))) | ||
self.assertFalse(tri.contains(Vector3d(0, 1.01, 0.0))) | ||
self.assertFalse(tri.contains(Vector3d(0.1, 0.1, 0.1))) | ||
self.assertFalse(tri.contains(Vector3d(0.1, 0.1, -0.1))) | ||
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def test_perimeter(self): | ||
tri = Triangle3d(Vector3d(0, 0, 0), | ||
Vector3d(0, 1, 0), | ||
Vector3d(1, 0, 0)) | ||
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self.assertAlmostEqual(tri.perimeter(), 2.0 + math.sqrt(2.0)) | ||
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tri = Triangle3d(Vector3d(0, 0, 1), | ||
Vector3d(0, 1, 0), | ||
Vector3d(1, 0, 0)) | ||
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self.assertAlmostEqual(tri.perimeter(), 3.0 * math.sqrt(2.0)) | ||
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def test_area(self): | ||
tri = Triangle3d(Vector3d(0, 0, 0), | ||
Vector3d(0, 1, 0), | ||
Vector3d(1, 0, 0)) | ||
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self.assertAlmostEqual(tri.area(), 0.5, delta=1e-6) | ||
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tri = Triangle3d(Vector3d(0, 0, 1), | ||
Vector3d(0, 1, 0), | ||
Vector3d(1, 0, 0)) | ||
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self.assertAlmostEqual(tri.area(), (math.sqrt(2.0) * math.sqrt(1.5))*0.5, delta=1e-6) | ||
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if __name__ == '__main__': | ||
unittest.main() |
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